void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target)
        {
            switch (connectionId)
            {
            case 1:
                this.GamesList = ((System.Windows.Controls.ComboBox)(target));
                return;

            case 2:
                this.btnJoin = ((System.Windows.Controls.Button)(target));

            #line 25 "..\..\..\MultiGame\MultiDetailsPage.xaml"
                this.btnJoin.Click += new System.Windows.RoutedEventHandler(this.btnJoin_Click);

            #line default
            #line hidden
                return;

            case 3:
                this.MazeDetails = ((MazeGUI.Controls.MazeDetails)(target));
                return;

            case 4:
                this.btnStart = ((System.Windows.Controls.Button)(target));
                return;
            }
            this._contentLoaded = true;
        }
        void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target)
        {
            switch (connectionId)
            {
            case 1:
                this.MazeDetails = ((MazeGUI.Controls.MazeDetails)(target));
                return;

            case 2:
                this.btnOk = ((System.Windows.Controls.Button)(target));

            #line 13 "..\..\..\SingleGame\SingleDetailsPage.xaml"
                this.btnOk.Click += new System.Windows.RoutedEventHandler(this.btnOk_Click);

            #line default
            #line hidden
                return;
            }
            this._contentLoaded = true;
        }