void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.GamesList = ((System.Windows.Controls.ComboBox)(target)); return; case 2: this.btnJoin = ((System.Windows.Controls.Button)(target)); #line 25 "..\..\..\MultiGame\MultiDetailsPage.xaml" this.btnJoin.Click += new System.Windows.RoutedEventHandler(this.btnJoin_Click); #line default #line hidden return; case 3: this.MazeDetails = ((MazeGUI.Controls.MazeDetails)(target)); return; case 4: this.btnStart = ((System.Windows.Controls.Button)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.MazeDetails = ((MazeGUI.Controls.MazeDetails)(target)); return; case 2: this.btnOk = ((System.Windows.Controls.Button)(target)); #line 13 "..\..\..\SingleGame\SingleDetailsPage.xaml" this.btnOk.Click += new System.Windows.RoutedEventHandler(this.btnOk_Click); #line default #line hidden return; } this._contentLoaded = true; }