private StackLayout FillHopup(string fullPath) { Label propertyTitle; Label property; Label compatibileWeaponsTitle; hopup1 = CreateHopupFromData(fullPath); string[,] hopupresults = hopup1.ReturnProperty(); propertyTitle = new Label { Text = hopupresults[0, 0] }; property = new Label { Text = hopupresults[0, 1] }; compatibileWeaponsTitle = new Label { Text = hopupresults[1, 0] }; stackLayout.Children.Add(SetTitleLabelProperties(propertyTitle)); stackLayout.Children.Add(SetLabelProperties(property)); stackLayout.Children.Add(SetTitleLabelProperties(compatibileWeaponsTitle)); return(stackLayout); }
private Hopup CreateHopupFromData(string resourcePath) { ResourceManager resourceManager = new ResourceManager(resourcePath, Assembly.GetExecutingAssembly()); Hopup result; string property = resourceManager.GetString("property"); string compatibileWeapons = resourceManager.GetString("compatibileWeapons"); result = new Hopup(property, compatibileWeapons); return(result); }