public UserPointCollection GetDefaultUserPoints() { UserPointCollection tempPoints = new UserPointCollection(); UserPoint point = new UserPoint(); point.Type = UserPointType.Point1; point.Enable = true; point.Display = true; point.Name = "金钱"; point.InitialValue = 1000; tempPoints.Add(point); point = new UserPoint(); point.Type = UserPointType.Point2; point.Enable = true; point.Display = true; point.Name = "威望"; point.InitialValue = 100; tempPoints.Add(point); point = new UserPoint(); point.Type = UserPointType.Point3; point.Enable = false; point.Name = "积分3"; tempPoints.Add(point); point = new UserPoint(); point.Type = UserPointType.Point4; point.Enable = false; point.Name = "积分4"; tempPoints.Add(point); point = new UserPoint(); point.Type = UserPointType.Point5; point.Enable = false; point.Name = "积分5"; tempPoints.Add(point); point = new UserPoint(); point.Type = UserPointType.Point6; point.Enable = false; point.Name = "积分6"; tempPoints.Add(point); point = new UserPoint(); point.Type = UserPointType.Point7; point.Enable = false; point.Name = "积分7"; tempPoints.Add(point); point = new UserPoint(); point.Type = UserPointType.Point8; point.Enable = false; point.Name = "积分8"; tempPoints.Add(point); return(tempPoints); }
public PointSettings() { UserPoints = new UserPointCollection(); ExchangeProportions = new PointExchangeProportionCollection(); ExchangeProportions.Add(UserPointType.Point1, 10); ExchangeProportions.Add(UserPointType.Point2, 1); ExchangeProportions.Add(UserPointType.Point3, 1); ExchangeProportions.Add(UserPointType.Point4, 1); ExchangeProportions.Add(UserPointType.Point5, 1); ExchangeProportions.Add(UserPointType.Point6, 1); ExchangeProportions.Add(UserPointType.Point7, 1); ExchangeProportions.Add(UserPointType.Point8, 1); EnablePointExchange = false; EnablePointTransfer = false; PointRechargeRules = new PointRechargeRuleCollection(); PointExchangeRules = new PointExchangeRuleCollection(); PointExchangeRule rule = new PointExchangeRule(); rule.PointType = UserPointType.Point2; rule.TargetPointType = UserPointType.Point1; rule.TaxRate = 2; PointExchangeRules.Add(rule); GeneralPointName = "总积分"; GeneralPointExpression = "p1+p2*10"; DisplayGeneralPoint = true; TradeRate = 2; PointTransferRules = new PointTransferRuleCollection(); PointTransferRule tRule = new PointTransferRule(); tRule.CanTransfer = true; tRule.PointType = UserPointType.Point1; tRule.TaxRate = 2; PointTransferRules.Add(tRule); PointIcons = new PointIconCollection(); PointIcon icon = new PointIcon(); icon.IconCount = 4; icon.IconsString = "fortune_3.gif|fortune_2.gif|fortune_1.gif"; icon.PointType = UserPointType.Point1; icon.PointValue = 1000; PointIcons.Add(icon); }