public static void RemoveTexture(this Mesh mesh, ImageBuffer texture, int index) { for (int i = 0; i < mesh.Faces.Count; i++) { mesh.RemoveTexture(i, texture, index); } }
public static void RemoveTexture(this Mesh mesh, ImageBuffer texture, int index) { for (int i = 0; i < mesh.Faces.Count; i++) { mesh.RemoveTexture(i, texture, index); } }