public override void Render(IImageByte source, double destX, double destY, double angleRadians, double inScaleX, double inScaleY) { Affine graphicsTransform = GetTransform(); // exit early if the dest and source bounds don't touch. // TODO: <BUG> make this do rotation and scaling RectangleInt sourceBounds = source.GetBounds(); RectangleInt destBounds = this.destImageByte.GetBounds(); sourceBounds.Offset((int)(destX + graphicsTransform.tx), (int)(destY + graphicsTransform.ty)); if (!RectangleInt.DoIntersect(sourceBounds, destBounds)) { if (inScaleX != 1 || inScaleY != 1 || angleRadians != 0) { //throw new NotImplementedException(); } //return; } double scaleX = inScaleX; double scaleY = inScaleY; if (!graphicsTransform.is_identity()) { if (scaleX != 1 || scaleY != 1 || angleRadians != 0) { //throw new NotImplementedException(); } graphicsTransform.transform(ref destX, ref destY); } #if false // this is an optimization that eliminates the drawing of images that have their alpha set to all 0 (happens with generated images like explosions). MaxAlphaFrameProperty maxAlphaFrameProperty = MaxAlphaFrameProperty::GetMaxAlphaFrameProperty(source); if ((maxAlphaFrameProperty.GetMaxAlpha() * color.A_Byte) / 256 <= ALPHA_CHANNEL_BITS_DIVISOR) { m_OutFinalBlitBounds.SetRect(0, 0, 0, 0); } #endif bool isScaled = scaleX != 1 || scaleY != 1; bool isRotated = true; if (Math.Abs(angleRadians) < (0.1 * MathHelper.Tau / 360)) { isRotated = false; angleRadians = 0; } // bool IsMipped = false; double sourceOriginOffsetX = source.OriginOffset.X; double sourceOriginOffsetY = source.OriginOffset.Y; bool canUseMipMaps = isScaled; if (scaleX > 0.5 || scaleY > 0.5) { canUseMipMaps = false; } bool renderRequriesSourceSampling = isScaled || isRotated || destX != (int)destX || destY != (int)destY; // this is the fast drawing path if (renderRequriesSourceSampling) { #if false // if the scaling is small enough the results can be improved by using mip maps if (CanUseMipMaps) { CMipMapFrameProperty *pMipMapFrameProperty = CMipMapFrameProperty::GetMipMapFrameProperty(source); double OldScaleX = scaleX; double OldScaleY = scaleY; const CFrameInterface *pMippedFrame = pMipMapFrameProperty.GetMipMapFrame(ref scaleX, ref scaleY); if (pMippedFrame != source) { IsMipped = true; source = pMippedFrame; sourceOriginOffsetX *= (OldScaleX / scaleX); sourceOriginOffsetY *= (OldScaleY / scaleY); } HotspotOffsetX *= (inScaleX / scaleX); HotspotOffsetY *= (inScaleY / scaleY); } #endif switch (ImageRenderQuality) { case TransformQuality.Fastest: { DrawImageGetDestBounds(source, destX, destY, sourceOriginOffsetX, sourceOriginOffsetY, scaleX, scaleY, angleRadians, out Affine destRectTransform); var sourceRectTransform = new Affine(destRectTransform); // We invert it because it is the transform to make the image go to the same position as the polygon. LBB [2/24/2004] sourceRectTransform.invert(); span_image_filter spanImageFilter; var interpolator = new span_interpolator_linear(sourceRectTransform); var sourceAccessor = new ImageBufferAccessorClip(source, ColorF.rgba_pre(0, 0, 0, 0).ToColor()); spanImageFilter = new span_image_filter_rgba_bilinear_clip(sourceAccessor, ColorF.rgba_pre(0, 0, 0, 0), interpolator); DrawImage(spanImageFilter, destRectTransform); } break; case TransformQuality.Best: { DrawImageGetDestBounds(source, destX, destY, sourceOriginOffsetX, sourceOriginOffsetY, scaleX, scaleY, angleRadians, out Affine destRectTransform); var sourceRectTransform = new Affine(destRectTransform); // We invert it because it is the transform to make the image go to the same position as the polygon. LBB [2/24/2004] sourceRectTransform.invert(); var interpolator = new span_interpolator_linear(sourceRectTransform); var sourceAccessor = new ImageBufferAccessorClip(source, ColorF.rgba_pre(0, 0, 0, 0).ToColor()); // spanImageFilter = new span_image_filter_rgba_bilinear_clip(sourceAccessor, RGBA_Floats.rgba_pre(0, 0, 0, 0), interpolator); IImageFilterFunction filterFunction = null; filterFunction = new image_filter_blackman(4); var filter = new ImageFilterLookUpTable(); filter.calculate(filterFunction, true); span_image_filter spanGenerator = new span_image_filter_rgba(sourceAccessor, interpolator, filter); DrawImage(spanGenerator, destRectTransform); } break; } #if false // this is some debug you can enable to visualize the dest bounding box LineFloat(BoundingRect.left, BoundingRect.top, BoundingRect.right, BoundingRect.top, WHITE); LineFloat(BoundingRect.right, BoundingRect.top, BoundingRect.right, BoundingRect.bottom, WHITE); LineFloat(BoundingRect.right, BoundingRect.bottom, BoundingRect.left, BoundingRect.bottom, WHITE); LineFloat(BoundingRect.left, BoundingRect.bottom, BoundingRect.left, BoundingRect.top, WHITE); #endif } else // TODO: this can be even faster if we do not use an intermediate buffer { DrawImageGetDestBounds(source, destX, destY, sourceOriginOffsetX, sourceOriginOffsetY, scaleX, scaleY, angleRadians, out Affine destRectTransform); var sourceRectTransform = new Affine(destRectTransform); // We invert it because it is the transform to make the image go to the same position as the polygon. LBB [2/24/2004] sourceRectTransform.invert(); var interpolator = new span_interpolator_linear(sourceRectTransform); var sourceAccessor = new ImageBufferAccessorClip(source, ColorF.rgba_pre(0, 0, 0, 0).ToColor()); span_image_filter spanImageFilter = null; switch (source.BitDepth) { case 32: spanImageFilter = new span_image_filter_rgba_nn_stepXby1(sourceAccessor, interpolator); break; case 24: spanImageFilter = new span_image_filter_rgb_nn_stepXby1(sourceAccessor, interpolator); break; case 8: spanImageFilter = new span_image_filter_gray_nn_stepXby1(sourceAccessor, interpolator); break; default: throw new NotImplementedException(); } // spanImageFilter = new span_image_filter_rgba_nn(sourceAccessor, interpolator); DrawImage(spanImageFilter, destRectTransform); DestImage.MarkImageChanged(); } }
private void transform_image(double angle) { double width = m_TempDestImage.Width; double height = m_TempDestImage.Height; #if SourceDepthFloat ImageClippingProxyFloat clippedDest = new ImageClippingProxyFloat(m_TempDestImage); #else ImageClippingProxy clippedDest = new ImageClippingProxy(m_TempDestImage); #endif clippedDest.clear(new ColorF(1.0, 1.0, 1.0)); Affine src_mtx = Affine.NewIdentity(); src_mtx *= Affine.NewTranslation(-width / 2.0, -height / 2.0); src_mtx *= Affine.NewRotation(angle * Math.PI / 180.0); src_mtx *= Affine.NewTranslation(width / 2.0, height / 2.0); Affine img_mtx = new Affine(src_mtx); img_mtx.invert(); double r = width; if (height < r) { r = height; } r *= 0.5; r -= 4.0; VertexSource.Ellipse ell = new MatterHackers.Agg.VertexSource.Ellipse(width / 2.0, height / 2.0, r, r, 200); VertexSourceApplyTransform tr = new VertexSourceApplyTransform(ell, src_mtx); m_num_pix += r * r * Math.PI; #if SourceDepthFloat span_interpolator_linear_float interpolator = new span_interpolator_linear_float(img_mtx); #else span_interpolator_linear interpolator = new span_interpolator_linear(img_mtx); #endif ImageFilterLookUpTable filter = new ImageFilterLookUpTable(); bool norm = m_normalize.Checked; #if SourceDepthFloat ImageBufferAccessorClipFloat source = new ImageBufferAccessorClipFloat(m_RotatedImage, RGBA_Floats.rgba_pre(0, 0, 0, 0).ToColorF()); #else ImageBufferAccessorClip source = new ImageBufferAccessorClip(m_RotatedImage, ColorF.rgba_pre(0, 0, 0, 0).ToColor()); #endif IImageFilterFunction filterFunction = null; ScanlineRenderer scanlineRenderer = new ScanlineRenderer(); switch (filterSelectionButtons.SelectedIndex) { case 0: { #if SourceDepthFloat span_image_filter_float spanGenerator; #else span_image_filter spanGenerator; #endif switch (source.SourceImage.BitDepth) { case 24: #if SourceDepthFloat throw new NotImplementedException(); #else spanGenerator = new span_image_filter_rgb_nn(source, interpolator); #endif break; case 32: #if SourceDepthFloat throw new NotImplementedException(); #else spanGenerator = new span_image_filter_rgba_nn(source, interpolator); #endif break; default: throw new NotImplementedException("only support 24 and 32 bit"); } m_Rasterizer.add_path(tr); scanlineRenderer.GenerateAndRender(m_Rasterizer, m_ScanlineUnpacked, clippedDest, m_SpanAllocator, spanGenerator); } break; case 1: { #if SourceDepthFloat span_image_filter_float spanGenerator; #else span_image_filter spanGenerator; #endif switch (source.SourceImage.BitDepth) { case 24: #if SourceDepthFloat throw new NotImplementedException(); #else spanGenerator = new span_image_filter_rgb_bilinear(source, interpolator); #endif break; case 32: #if SourceDepthFloat throw new NotImplementedException(); #else spanGenerator = new span_image_filter_rgba_bilinear(source, interpolator); #endif break; #if SourceDepthFloat case 128: spanGenerator = new span_image_filter_rgba_bilinear_float(source, interpolator); break; #endif default: throw new NotImplementedException("only support 24 and 32 bit"); } m_Rasterizer.add_path(tr); scanlineRenderer.GenerateAndRender(m_Rasterizer, m_ScanlineUnpacked, clippedDest, m_SpanAllocator, spanGenerator); } break; case 5: case 6: case 7: { switch (filterSelectionButtons.SelectedIndex) { case 5: filter.calculate(new image_filter_hanning(), norm); break; case 6: filter.calculate(new image_filter_hamming(), norm); break; case 7: filter.calculate(new image_filter_hermite(), norm); break; } #if SourceDepthFloat throw new NotImplementedException(); #else span_image_filter_rgb_2x2 spanGenerator = new span_image_filter_rgb_2x2(source, interpolator, filter); #endif m_Rasterizer.add_path(tr); #if SourceDepthFloat throw new NotImplementedException(); #else scanlineRenderer.GenerateAndRender(m_Rasterizer, m_ScanlineUnpacked, clippedDest, m_SpanAllocator, spanGenerator); #endif } break; case 2: case 3: case 4: case 8: case 9: case 10: case 11: case 12: case 13: case 14: case 15: case 16: { switch (filterSelectionButtons.SelectedIndex) { case 2: filter.calculate(new image_filter_bicubic(), norm); break; case 3: filter.calculate(new image_filter_spline16(), norm); break; case 4: filter.calculate(new image_filter_spline36(), norm); break; case 8: filter.calculate(new image_filter_kaiser(), norm); break; case 9: filter.calculate(new image_filter_quadric(), norm); break; case 10: filter.calculate(new image_filter_catrom(), norm); break; case 11: filter.calculate(new image_filter_gaussian(), norm); break; case 12: filter.calculate(new image_filter_bessel(), norm); break; case 13: filter.calculate(new image_filter_mitchell(), norm); break; case 14: filter.calculate(new image_filter_sinc(m_radius.Value), norm); break; case 15: filter.calculate(new image_filter_lanczos(m_radius.Value), norm); break; case 16: filterFunction = new image_filter_blackman(m_radius.Value); //filterFunction = new image_filter_bilinear(); filter.calculate(filterFunction, norm); break; } #if SourceDepthFloat span_image_filter_float spanGenerator; #else span_image_filter spanGenerator; #endif switch (source.SourceImage.BitDepth) { case 24: #if SourceDepthFloat throw new NotImplementedException(); #else spanGenerator = new span_image_filter_rgb(source, interpolator, filter); #endif break; case 32: #if SourceDepthFloat throw new NotImplementedException(); #else spanGenerator = new span_image_filter_rgba(source, interpolator, filter); #endif break; #if SourceDepthFloat case 128: spanGenerator = new span_image_filter_rgba_float(source, interpolator, filterFunction); break; #endif default: throw new NotImplementedException("only support 24 and 32 bit"); } m_Rasterizer.add_path(tr); scanlineRenderer.GenerateAndRender(m_Rasterizer, m_ScanlineUnpacked, clippedDest, m_SpanAllocator, spanGenerator); } break; } }
public override void Render(IImageByte source, double destX, double destY, double angleRadians, double inScaleX, double inScaleY) { { // exit early if the dest and source bounds don't touch. // TODO: <BUG> make this do rotation and scaling RectangleInt sourceBounds = source.GetBounds(); RectangleInt destBounds = this.destImageByte.GetBounds(); sourceBounds.Offset((int)destX, (int)destY); if (!RectangleInt.DoIntersect(sourceBounds, destBounds)) { if (inScaleX != 1 || inScaleY != 1 || angleRadians != 0) { throw new NotImplementedException(); } return; } } double scaleX = inScaleX; double scaleY = inScaleY; Affine graphicsTransform = GetTransform(); if (!graphicsTransform.is_identity()) { if (scaleX != 1 || scaleY != 1 || angleRadians != 0) { throw new NotImplementedException(); } graphicsTransform.transform(ref destX, ref destY); } #if false // this is an optimization that eliminates the drawing of images that have their alpha set to all 0 (happens with generated images like explosions). MaxAlphaFrameProperty maxAlphaFrameProperty = MaxAlphaFrameProperty::GetMaxAlphaFrameProperty(source); if((maxAlphaFrameProperty.GetMaxAlpha() * color.A_Byte) / 256 <= ALPHA_CHANNEL_BITS_DIVISOR) { m_OutFinalBlitBounds.SetRect(0,0,0,0); } #endif bool IsScaled = (scaleX != 1 || scaleY != 1); bool IsRotated = true; if (Math.Abs(angleRadians) < (0.1 * MathHelper.Tau / 360)) { IsRotated = false; angleRadians = 0; } //bool IsMipped = false; double sourceOriginOffsetX = source.OriginOffset.x; double sourceOriginOffsetY = source.OriginOffset.y; bool CanUseMipMaps = IsScaled; if (scaleX > 0.5 || scaleY > 0.5) { CanUseMipMaps = false; } bool renderRequriesSourceSampling = IsScaled || IsRotated || destX != (int)destX || destY != (int)destY; // this is the fast drawing path if (renderRequriesSourceSampling) { #if false // if the scaling is small enough the results can be improved by using mip maps if(CanUseMipMaps) { CMipMapFrameProperty* pMipMapFrameProperty = CMipMapFrameProperty::GetMipMapFrameProperty(source); double OldScaleX = scaleX; double OldScaleY = scaleY; const CFrameInterface* pMippedFrame = pMipMapFrameProperty.GetMipMapFrame(ref scaleX, ref scaleY); if(pMippedFrame != source) { IsMipped = true; source = pMippedFrame; sourceOriginOffsetX *= (OldScaleX / scaleX); sourceOriginOffsetY *= (OldScaleY / scaleY); } HotspotOffsetX *= (inScaleX / scaleX); HotspotOffsetY *= (inScaleY / scaleY); } #endif switch (ImageRenderQuality) { case TransformQuality.Fastest: { Affine destRectTransform; DrawImageGetDestBounds(source, destX, destY, sourceOriginOffsetX, sourceOriginOffsetY, scaleX, scaleY, angleRadians, out destRectTransform); Affine sourceRectTransform = new Affine(destRectTransform); // We invert it because it is the transform to make the image go to the same position as the polygon. LBB [2/24/2004] sourceRectTransform.invert(); span_image_filter spanImageFilter; span_interpolator_linear interpolator = new span_interpolator_linear(sourceRectTransform); ImageBufferAccessorClip sourceAccessor = new ImageBufferAccessorClip(source, RGBA_Floats.rgba_pre(0, 0, 0, 0).GetAsRGBA_Bytes()); spanImageFilter = new span_image_filter_rgba_bilinear_clip(sourceAccessor, RGBA_Floats.rgba_pre(0, 0, 0, 0), interpolator); DrawImage(source, spanImageFilter, destRectTransform); } break; case TransformQuality.Best: { Affine destRectTransform; DrawImageGetDestBounds(source, destX, destY, sourceOriginOffsetX, sourceOriginOffsetY, scaleX, scaleY, angleRadians, out destRectTransform); Affine sourceRectTransform = new Affine(destRectTransform); // We invert it because it is the transform to make the image go to the same position as the polygon. LBB [2/24/2004] sourceRectTransform.invert(); span_interpolator_linear interpolator = new span_interpolator_linear(sourceRectTransform); ImageBufferAccessorClip sourceAccessor = new ImageBufferAccessorClip(source, RGBA_Floats.rgba_pre(0, 0, 0, 0).GetAsRGBA_Bytes()); //spanImageFilter = new span_image_filter_rgba_bilinear_clip(sourceAccessor, RGBA_Floats.rgba_pre(0, 0, 0, 0), interpolator); IImageFilterFunction filterFunction = null; filterFunction = new image_filter_blackman(4); ImageFilterLookUpTable filter = new ImageFilterLookUpTable(); filter.calculate(filterFunction, true); span_image_filter spanGenerator = new span_image_filter_rgba(sourceAccessor, interpolator, filter); DrawImage(source, spanGenerator, destRectTransform); } break; } #if false // this is some debug you can enable to visualize the dest bounding box LineFloat(BoundingRect.left, BoundingRect.top, BoundingRect.right, BoundingRect.top, WHITE); LineFloat(BoundingRect.right, BoundingRect.top, BoundingRect.right, BoundingRect.bottom, WHITE); LineFloat(BoundingRect.right, BoundingRect.bottom, BoundingRect.left, BoundingRect.bottom, WHITE); LineFloat(BoundingRect.left, BoundingRect.bottom, BoundingRect.left, BoundingRect.top, WHITE); #endif } else // TODO: this can be even faster if we do not use an intermediate buffer { Affine destRectTransform; DrawImageGetDestBounds(source, destX, destY, sourceOriginOffsetX, sourceOriginOffsetY, scaleX, scaleY, angleRadians, out destRectTransform); Affine sourceRectTransform = new Affine(destRectTransform); // We invert it because it is the transform to make the image go to the same position as the polygon. LBB [2/24/2004] sourceRectTransform.invert(); span_interpolator_linear interpolator = new span_interpolator_linear(sourceRectTransform); ImageBufferAccessorClip sourceAccessor = new ImageBufferAccessorClip(source, RGBA_Floats.rgba_pre(0, 0, 0, 0).GetAsRGBA_Bytes()); span_image_filter spanImageFilter = null; switch (source.BitDepth) { case 32: spanImageFilter = new span_image_filter_rgba_nn_stepXby1(sourceAccessor, interpolator); break; case 24: spanImageFilter = new span_image_filter_rgb_nn_stepXby1(sourceAccessor, interpolator); break; case 8: spanImageFilter = new span_image_filter_gray_nn_stepXby1(sourceAccessor, interpolator); break; default: throw new NotImplementedException(); } //spanImageFilter = new span_image_filter_rgba_nn(sourceAccessor, interpolator); DrawImage(source, spanImageFilter, destRectTransform); DestImage.MarkImageChanged(); } }