internal InternalImageGraphics2D(ImageBuffer owner) : base() { ScanlineRasterizer rasterizer = new ScanlineRasterizer(); ImageClippingProxy imageClippingProxy = new ImageClippingProxy(owner); Initialize(imageClippingProxy, rasterizer); ScanlineCache = new ScanlineCachePacked8(); }
unsafe void generate_alpha_mask(int cx, int cy) { alphaByteArray = new byte[cx * cy]; { #if USE_CLIPPING_ALPHA_MASK alphaMaskImageBuffer.AttachBuffer(alphaByteArray, 20 * cx + 20, cx - 40, cy - 40, cx, 8, 1); #else alphaMaskImageBuffer.attach(alphaByteArray, (int)cx, (int)cy, cx, 1); #endif ImageBuffer image = new ImageBuffer(); image.Attach(alphaMaskImageBuffer, new blender_gray(1), 1, 0, 8); ImageClippingProxy clippingProxy = new ImageClippingProxy(image); ScanlineCachePacked8 sl = new ScanlineCachePacked8(); clippingProxy.clear(new RGBA_Floats(0)); VertexSource.Ellipse ellipseForMask = new MatterHackers.Agg.VertexSource.Ellipse(); System.Random randGenerator = new Random(1432); ScanlineRenderer scanlineRenderer = new ScanlineRenderer(); int i; int num = (int)numMasksSlider.Value; for (i = 0; i < num; i++) { if (i == num - 1) { ellipseForMask.init(Width / 2, Height / 2, 110, 110, 100); rasterizer.add_path(ellipseForMask); scanlineRenderer.render_scanlines_aa_solid(clippingProxy, rasterizer, sl, new RGBA_Bytes(0, 0, 0, 255)); ellipseForMask.init(ellipseForMask.originX, ellipseForMask.originY, ellipseForMask.radiusX - 10, ellipseForMask.radiusY - 10, 100); rasterizer.add_path(ellipseForMask); scanlineRenderer.render_scanlines_aa_solid(clippingProxy, rasterizer, sl, new RGBA_Bytes(255, 0, 0, 255)); } else { ellipseForMask.init(randGenerator.Next() % cx, randGenerator.Next() % cy, randGenerator.Next() % 100 + 20, randGenerator.Next() % 100 + 20, 100); // set the color to draw into the alpha channel. // there is not very much reason to set the alpha as you will get the amount of // transparency based on the color you draw. (you might want some type of different edeg effect but it will be minor). rasterizer.add_path(ellipseForMask); scanlineRenderer.render_scanlines_aa_solid(clippingProxy, rasterizer, sl, new RGBA_Bytes((int)((float)i / (float)num * 255), 0, 0, 255)); } } alphaMaskImageBuffer.DettachBuffer(); } }
public blur() { m_rbuf2 = new ImageBuffer(); m_shape_bounds = new RectangleDouble(); m_method = new RadioButtonGroup(new Vector2(10.0, 10.0), new Vector2(130.0, 60.0)); m_radius = new Slider(new Vector2(130 + 10.0, 10.0 + 4.0), new Vector2(290, 8.0)); m_shadow_ctrl = new PolygonEditWidget(4); m_channel_r = new CheckBox(10.0, 80.0, "Red"); m_channel_g = new CheckBox(10.0, 95.0, "Green"); m_channel_b = new CheckBox(10.0, 110.0, "Blue"); m_FlattenCurves = new CheckBox(10, 315, "Convert And Flatten Curves"); m_FlattenCurves.Checked = true; AddChild(m_method); m_method.AddRadioButton("Stack Blur"); m_method.AddRadioButton("Recursive Blur"); m_method.AddRadioButton("Channels"); m_method.SelectedIndex = 1; AddChild(m_radius); m_radius.SetRange(0.0, 40.0); m_radius.Value = 15.0; m_radius.Text = "Blur Radius={0:F2}"; AddChild(m_shadow_ctrl); AddChild(m_channel_r); AddChild(m_channel_g); AddChild(m_channel_b); AddChild(m_FlattenCurves); m_channel_g.Checked = true; m_sl = new ScanlineCachePacked8(); StyledTypeFace typeFaceForLargeA = new StyledTypeFace(LiberationSansFont.Instance, 300, flatenCurves: false); m_path = typeFaceForLargeA.GetGlyphForCharacter('a'); Affine shape_mtx = Affine.NewIdentity(); shape_mtx *= Affine.NewTranslation(150, 100); m_path = new VertexSourceApplyTransform(m_path, shape_mtx); m_shape = new FlattenCurves(m_path); bounding_rect.bounding_rect_single(m_shape, 0, ref m_shape_bounds); m_shadow_ctrl.SetXN(0, m_shape_bounds.Left); m_shadow_ctrl.SetYN(0, m_shape_bounds.Bottom); m_shadow_ctrl.SetXN(1, m_shape_bounds.Right); m_shadow_ctrl.SetYN(1, m_shape_bounds.Bottom); m_shadow_ctrl.SetXN(2, m_shape_bounds.Right); m_shadow_ctrl.SetYN(2, m_shape_bounds.Top); m_shadow_ctrl.SetXN(3, m_shape_bounds.Left); m_shadow_ctrl.SetYN(3, m_shape_bounds.Top); m_shadow_ctrl.line_color(new RGBA_Floats(0, 0.3, 0.5, 0.3)); }
public override void OnDraw(Graphics2D graphics2D) { ImageBuffer widgetsSubImage = ImageBuffer.NewSubImageReference(graphics2D.DestImage, graphics2D.GetClippingRect()); if (orignialSize.x == 0) { orignialSize.x = WindowSize.x; orignialSize.y = WindowSize.y; } ImageBuffer destImageWithPreMultBlender = new ImageBuffer(); switch (widgetsSubImage.BitDepth) { case 24: destImageWithPreMultBlender.Attach(widgetsSubImage, new BlenderPreMultBGR()); break; case 32: destImageWithPreMultBlender.Attach(widgetsSubImage, new BlenderPreMultBGRA()); break; default: throw new Exception("Unknown bit depth"); } ImageClippingProxy clippingProxy_pre = new ImageClippingProxy(destImageWithPreMultBlender); clippingProxy_pre.clear(new RGBA_Floats(1.0, 1.0, 1.0)); Affine src_mtx = Affine.NewIdentity(); src_mtx *= Affine.NewTranslation(-orignialSize.x / 2 - 10, -orignialSize.y / 2 - 20 - 10); src_mtx *= Affine.NewRotation(drawAngle.Value * Math.PI / 180.0); src_mtx *= Affine.NewScaling(drawScale.Value); src_mtx *= Affine.NewTranslation(orignialSize.x / 2, orignialSize.y / 2 + 20); Affine img_mtx = Affine.NewIdentity(); img_mtx *= Affine.NewTranslation(-orignialSize.x / 2 + 10, -orignialSize.y / 2 + 20 + 10); img_mtx *= Affine.NewRotation(drawAngle.Value * Math.PI / 180.0); img_mtx *= Affine.NewScaling(drawScale.Value); img_mtx *= Affine.NewTranslation(orignialSize.x / 2, orignialSize.y / 2 + 20); img_mtx.invert(); MatterHackers.Agg.span_allocator sa = new span_allocator(); span_interpolator_linear interpolator = new span_interpolator_linear(img_mtx); span_image_filter sg; switch (sourceImage.BitDepth) { case 24: { ImageBufferAccessorClip source = new ImageBufferAccessorClip(sourceImage, RGBA_Floats.rgba_pre(0, 0, 0, 0).GetAsRGBA_Bytes()); sg = new span_image_filter_rgb_bilinear_clip(source, RGBA_Floats.rgba_pre(0, 0.4, 0, 0.5), interpolator); } break; case 32: { ImageBufferAccessorClip source = new ImageBufferAccessorClip(sourceImage, RGBA_Floats.rgba_pre(0, 0, 0, 0).GetAsRGBA_Bytes()); sg = new span_image_filter_rgba_bilinear_clip(source, RGBA_Floats.rgba_pre(0, 0.4, 0, 0.5), interpolator); } break; default: throw new Exception("Bad sourc depth"); } ScanlineRasterizer ras = new ScanlineRasterizer(); ras.SetVectorClipBox(0, 0, Width, Height); ScanlineCachePacked8 sl = new ScanlineCachePacked8(); //scanline_unpacked_8 sl = new scanline_unpacked_8(); double r = orignialSize.x; if (orignialSize.y - 60 < r) { r = orignialSize.y - 60; } VertexSource.Ellipse ell = new VertexSource.Ellipse(orignialSize.x / 2.0 + 10, orignialSize.y / 2.0 + 20 + 10, r / 2.0 + 16.0, r / 2.0 + 16.0, 200); VertexSourceApplyTransform tr = new VertexSourceApplyTransform(ell, src_mtx); ras.add_path(tr); //clippingProxy_pre.SetClippingBox(30, 0, (int)width(), (int)height()); ScanlineRenderer scanlineRenderer = new ScanlineRenderer(); scanlineRenderer.GenerateAndRender(ras, sl, clippingProxy_pre, sa, sg); base.OnDraw(graphics2D); }
public override void OnDraw(Graphics2D graphics2D) { ImageBuffer widgetsSubImage = ImageBuffer.NewSubImageReference(graphics2D.DestImage, graphics2D.GetClippingRect()); IImageByte backBuffer = widgetsSubImage; GammaLookUpTable gamma = new GammaLookUpTable(m_gamma.Value); IRecieveBlenderByte NormalBlender = new BlenderBGRA(); IRecieveBlenderByte GammaBlender = new BlenderGammaBGRA(gamma); ImageBuffer rasterNormal = new ImageBuffer(); rasterNormal.Attach(backBuffer, NormalBlender); ImageBuffer rasterGamma = new ImageBuffer(); rasterGamma.Attach(backBuffer, GammaBlender); ImageClippingProxy clippingProxyNormal = new ImageClippingProxy(rasterNormal); ImageClippingProxy clippingProxyGamma = new ImageClippingProxy(rasterGamma); clippingProxyNormal.clear(m_white_on_black.Checked ? new RGBA_Floats(0, 0, 0) : new RGBA_Floats(1, 1, 1)); ScanlineRasterizer ras = new ScanlineRasterizer(); ScanlineCachePacked8 sl = new ScanlineCachePacked8(); VertexSource.Ellipse e = new VertexSource.Ellipse(); // TODO: If you drag the control circles below the bottom of the window we get an exception. This does not happen in AGG. // It needs to be debugged. Turning on clipping fixes it. But standard agg works without clipping. Could be a bigger problem than this. //ras.clip_box(0, 0, width(), height()); // Render two "control" circles e.init(m_x[0], m_y[0], 3, 3, 16); ras.add_path(e); ScanlineRenderer scanlineRenderer = new ScanlineRenderer(); scanlineRenderer.render_scanlines_aa_solid(clippingProxyNormal, ras, sl, new RGBA_Bytes(127, 127, 127)); e.init(m_x[1], m_y[1], 3, 3, 16); ras.add_path(e); scanlineRenderer.render_scanlines_aa_solid(clippingProxyNormal, ras, sl, new RGBA_Bytes(127, 127, 127)); double d = m_offset.Value; // Creating a rounded rectangle VertexSource.RoundedRect r = new VertexSource.RoundedRect(m_x[0] + d, m_y[0] + d, m_x[1] + d, m_y[1] + d, m_radius.Value); r.normalize_radius(); // Drawing as an outline if (!m_DrawAsOutlineCheckBox.Checked) { Stroke p = new Stroke(r); p.width(1.0); ras.add_path(p); } else { ras.add_path(r); } scanlineRenderer.render_scanlines_aa_solid(clippingProxyGamma, ras, sl, m_white_on_black.Checked ? new RGBA_Bytes(255, 255, 255) : new RGBA_Bytes(0, 0, 0)); base.OnDraw(graphics2D); }
private void DrawBigA(Graphics2D graphics2D) { ScanlineRasterizer m_ras = new ScanlineRasterizer(); m_ras.SetVectorClipBox(0, 0, Width, Height); TypeFacePrinter bigAPrinter = new TypeFacePrinter("a", 150); FlattenCurves flattenedBigA = new FlattenCurves(bigAPrinter); VertexSourceApplyTransform scaleAndTranslate = new VertexSourceApplyTransform(flattenedBigA, Affine.NewTranslation(155, 55)); ScanlineCachePacked8 m_sl = new ScanlineCachePacked8(); ScanlineRenderer scanlineRenderer = new ScanlineRenderer(); #if false ImageProxySubpxelLcd24 clippingProxy = new ImageProxySubpxelLcd24(graphics2D.DestImage, new lcd_distribution_lut()); VertexSourceApplyTransform scaledWide = new VertexSourceApplyTransform(scaleAndTranslate, Affine.NewScaling(3, 1)); m_ras.add_path(scaledWide); scanlineRenderer.render_scanlines_aa_solid(clippingProxy, m_ras, m_sl, RGBA_Bytes.Black); #else m_ras.add_path(scaleAndTranslate); ImageClippingProxy clippingProxy = new ImageClippingProxy(graphics2D.DestImage); scanlineRenderer.RenderSolid(clippingProxy, m_ras, m_sl, RGBA_Bytes.Black); #endif }
public override void OnDraw(Graphics2D graphics2D) { if (graphics2D.DestImage != null) { ImageBuffer widgetsSubImage = ImageBuffer.NewSubImageReference(graphics2D.DestImage, graphics2D.GetClippingRect()); IImageByte backBuffer = widgetsSubImage; int distBetween = backBuffer.GetBytesBetweenPixelsInclusive(); ImageBuffer redImageBuffer = new ImageBuffer(); redImageBuffer.Attach(backBuffer, new blender_gray(distBetween), distBetween, 2, 8); ImageBuffer greenImageBuffer = new ImageBuffer(); greenImageBuffer.Attach(backBuffer, new blender_gray(distBetween), distBetween, 1, 8); ImageBuffer blueImageBuffer = new ImageBuffer(); blueImageBuffer.Attach(backBuffer, new blender_gray(distBetween), distBetween, 0, 8); ImageClippingProxy clippingProxy = new ImageClippingProxy(backBuffer); ImageClippingProxy clippingProxyRed = new ImageClippingProxy(redImageBuffer); ImageClippingProxy clippingProxyGreen = new ImageClippingProxy(greenImageBuffer); ImageClippingProxy clippingProxyBlue = new ImageClippingProxy(blueImageBuffer); ScanlineRasterizer ras = new ScanlineRasterizer(); ScanlineCachePacked8 sl = new ScanlineCachePacked8(); RGBA_Bytes clearColor = useBlackBackgroundCheckbox.Checked ? new RGBA_Bytes(0, 0, 0) : new RGBA_Bytes(255, 255, 255); clippingProxy.clear(clearColor); alphaSlider.View.BackgroundColor = clearColor; RGBA_Bytes FillColor = useBlackBackgroundCheckbox.Checked ? new RGBA_Bytes(255, 255, 255, (int)(alphaSlider.Value)) : new RGBA_Bytes(0, 0, 0, (int)(alphaSlider.Value)); VertexSource.Ellipse er = new MatterHackers.Agg.VertexSource.Ellipse(Width / 2 - 0.87 * 50, Height / 2 - 0.5 * 50, 100, 100, 100); ras.add_path(er); ScanlineRenderer scanlineRenderer = new ScanlineRenderer(); scanlineRenderer.RenderSolid(clippingProxyRed, ras, sl, FillColor); VertexSource.Ellipse eg = new MatterHackers.Agg.VertexSource.Ellipse(Width / 2 + 0.87 * 50, Height / 2 - 0.5 * 50, 100, 100, 100); ras.add_path(eg); scanlineRenderer.RenderSolid(clippingProxyGreen, ras, sl, FillColor); VertexSource.Ellipse eb = new MatterHackers.Agg.VertexSource.Ellipse(Width / 2, Height / 2 + 50, 100, 100, 100); ras.add_path(eb); scanlineRenderer.RenderSolid(clippingProxyBlue, ras, sl, FillColor); } else if (graphics2D.DestImageFloat != null) { #if false IImageFloat backBuffer = graphics2D.DestImageFloat; int distBetween = backBuffer.GetFloatsBetweenPixelsInclusive(); ImageBufferFloat redImageBuffer = new ImageBufferFloat(); redImageBuffer.Attach(backBuffer, new blender_gray(distBetween), distBetween, 2, 8); ImageBufferFloat greenImageBuffer = new ImageBufferFloat(); greenImageBuffer.Attach(backBuffer, new blender_gray(distBetween), distBetween, 1, 8); ImageBufferFloat blueImageBuffer = new ImageBufferFloat(); blueImageBuffer.Attach(backBuffer, new blender_gray(distBetween), distBetween, 0, 8); ImageClippingProxy clippingProxy = new ImageClippingProxy(backBuffer); ImageClippingProxy clippingProxyRed = new ImageClippingProxy(redImageBuffer); ImageClippingProxy clippingProxyGreen = new ImageClippingProxy(greenImageBuffer); ImageClippingProxy clippingProxyBlue = new ImageClippingProxy(blueImageBuffer); ScanlineRasterizer ras = new ScanlineRasterizer(); ScanlineCachePacked8 sl = new ScanlineCachePacked8(); RGBA_Bytes clearColor = useBlackBackgroundCheckbox.Checked ? new RGBA_Bytes(0, 0, 0) : new RGBA_Bytes(255, 255, 255); clippingProxy.clear(clearColor); alphaSlider.View.BackGroundColor = clearColor; RGBA_Bytes FillColor = useBlackBackgroundCheckbox.Checked ? new RGBA_Bytes(255, 255, 255, (int)(alphaSlider.Value)) : new RGBA_Bytes(0, 0, 0, (int)(alphaSlider.Value)); VertexSource.Ellipse er = new AGG.VertexSource.Ellipse(Width / 2 - 0.87 * 50, Height / 2 - 0.5 * 50, 100, 100, 100); ras.add_path(er); agg_renderer_scanline.Default.render_scanlines_aa_solid(clippingProxyRed, ras, sl, FillColor); VertexSource.Ellipse eg = new AGG.VertexSource.Ellipse(Width / 2 + 0.87 * 50, Height / 2 - 0.5 * 50, 100, 100, 100); ras.add_path(eg); agg_renderer_scanline.Default.render_scanlines_aa_solid(clippingProxyGreen, ras, sl, FillColor); VertexSource.Ellipse eb = new AGG.VertexSource.Ellipse(Width / 2, Height / 2 + 50, 100, 100, 100); ras.add_path(eb); agg_renderer_scanline.Default.render_scanlines_aa_solid(clippingProxyBlue, ras, sl, FillColor); #endif } base.OnDraw(graphics2D); }
public override void OnDraw(Graphics2D graphics2D) { GammaLookUpTable gamma = new GammaLookUpTable(m_gamma.Value); IRecieveBlenderByte NormalBlender = new BlenderBGRA(); IRecieveBlenderByte GammaBlender = new BlenderGammaBGRA(gamma); ImageBuffer rasterNormal = new ImageBuffer(NewGraphics2D().DestImage, NormalBlender); ImageBuffer rasterGamma = new ImageBuffer(NewGraphics2D().DestImage, GammaBlender); ImageClippingProxy clippingProxyNormal = new ImageClippingProxy(rasterNormal); ImageClippingProxy clippingProxyGamma = new ImageClippingProxy(rasterGamma); clippingProxyNormal.clear(new RGBA_Floats(0, 0, 0)); ScanlineRasterizer ras = new ScanlineRasterizer(); ScanlineCachePacked8 sl = new ScanlineCachePacked8(); VertexSource.Ellipse e = new VertexSource.Ellipse(); // TODO: If you drag the control circles below the bottom of the window we get an exception. This does not happen in AGG. // It needs to be debugged. Turning on clipping fixes it. But standard agg works without clipping. Could be a bigger problem than this. //ras.clip_box(0, 0, width(), height()); // Render two "control" circles e.init(m_x[0], m_y[0], 3, 3, 16); ras.add_path(e); ScanlineRenderer scanlineRenderer = new ScanlineRenderer(); scanlineRenderer.render_scanlines_aa_solid(clippingProxyNormal, ras, sl, new RGBA_Bytes(127, 127, 127)); e.init(m_x[1], m_y[1], 3, 3, 16); ras.add_path(e); scanlineRenderer.render_scanlines_aa_solid(clippingProxyNormal, ras, sl, new RGBA_Bytes(127, 127, 127)); // Creating a rounded rectangle VertexSource.RoundedRect r = new VertexSource.RoundedRect(m_x[0], m_y[0], m_x[1], m_y[1], 10); r.normalize_radius(); // Drawing as an outline Stroke p = new Stroke(r); p.width(1.0); ras.add_path(p); //Renderer.RenderSolid(clippingProxyGamma, ras, sl, new RGBA_Bytes(0, 0, 0)); scanlineRenderer.render_scanlines_aa_solid(clippingProxyGamma, ras, sl, new RGBA_Bytes(255, 1, 1)); /* int i; // radial line test //------------------------- dashed_line<rasterizer_type, renderer_scanline_type, scanline_type> dash(ras, ren_sl, sl); double cx = width() / 2.0; double cy = height() / 2.0; ren_sl.color(agg::rgba(1.0, 1.0, 1.0, 0.2)); for(i = 180; i > 0; i--) { double n = 2.0 * agg::pi * i / 180.0; dash.draw(cx + min(cx, cy) * sin(n), cy + min(cx, cy) * cos(n), cx, cy, 1.0, (i < 90) ? i : 0.0); } typedef agg::gradient_x gradient_func_type; typedef agg::span_interpolator_linear<> interpolator_type; typedef agg::span_allocator<color_type> span_allocator_type; typedef agg::pod_auto_array<color_type, 256> color_array_type; typedef agg::span_gradient<color_type, interpolator_type, gradient_func_type, color_array_type> span_gradient_type; typedef agg::renderer_scanline_aa<renderer_base_type, span_allocator_type, span_gradient_type> renderer_gradient_type; gradient_func_type gradient_func; // The gradient function agg::trans_affine gradient_mtx; // Affine transformer interpolator_type span_interpolator(gradient_mtx); // Span interpolator span_allocator_type span_allocator; // Span Allocator color_array_type gradient_colors; // The gradient colors span_gradient_type span_gradient(span_interpolator, gradient_func, gradient_colors, 0, 100); renderer_gradient_type ren_gradient(ren_base, span_allocator, span_gradient); dashed_line<rasterizer_type, renderer_gradient_type, scanline_type> dash_gradient(ras, ren_gradient, sl); double x1, y1, x2, y2; for(i = 1; i <= 20; i++) { ren_sl.color(agg::rgba(1,1,1)); // integral point sizes 1..20 //---------------- agg::ellipse ell; ell.init(20 + i * (i + 1) + 0.5, 20.5, i / 2.0, i / 2.0, 8 + i); ras.reset(); ras.add_path(ell); agg::render_scanlines(ras, sl, ren_sl); // fractional point sizes 0..2 //---------------- ell.init(18 + i * 4 + 0.5, 33 + 0.5, i/20.0, i/20.0, 8); ras.reset(); ras.add_path(ell); agg::render_scanlines(ras, sl, ren_sl); // fractional point positioning //--------------- ell.init(18 + i * 4 + (i-1) / 10.0 + 0.5, 27 + (i - 1) / 10.0 + 0.5, 0.5, 0.5, 8); ras.reset(); ras.add_path(ell); agg::render_scanlines(ras, sl, ren_sl); // integral line widths 1..20 //---------------- fill_color_array(gradient_colors, agg::rgba(1,1,1), agg::rgba(i % 2, (i % 3) * 0.5, (i % 5) * 0.25)); x1 = 20 + i* (i + 1); y1 = 40.5; x2 = 20 + i * (i + 1) + (i - 1) * 4; y2 = 100.5; calc_linear_gradient_transform(x1, y1, x2, y2, gradient_mtx); dash_gradient.draw(x1, y1, x2, y2, i, 0); fill_color_array(gradient_colors, agg::rgba(1,0,0), agg::rgba(0,0,1)); // fractional line lengths H (red/blue) //---------------- x1 = 17.5 + i * 4; y1 = 107; x2 = 17.5 + i * 4 + i/6.66666667; y2 = 107; calc_linear_gradient_transform(x1, y1, x2, y2, gradient_mtx); dash_gradient.draw(x1, y1, x2, y2, 1.0, 0); // fractional line lengths V (red/blue) //--------------- x1 = 18 + i * 4; y1 = 112.5; x2 = 18 + i * 4; y2 = 112.5 + i / 6.66666667; calc_linear_gradient_transform(x1, y1, x2, y2, gradient_mtx); dash_gradient.draw(x1, y1, x2, y2, 1.0, 0); // fractional line positioning (red) //--------------- fill_color_array(gradient_colors, agg::rgba(1,0,0), agg::rgba(1,1,1)); x1 = 21.5; y1 = 120 + (i - 1) * 3.1; x2 = 52.5; y2 = 120 + (i - 1) * 3.1; calc_linear_gradient_transform(x1, y1, x2, y2, gradient_mtx); dash_gradient.draw(x1, y1, x2, y2, 1.0, 0); // fractional line width 2..0 (green) fill_color_array(gradient_colors, agg::rgba(0,1,0), agg::rgba(1,1,1)); x1 = 52.5; y1 = 118 + i * 3; x2 = 83.5; y2 = 118 + i * 3; calc_linear_gradient_transform(x1, y1, x2, y2, gradient_mtx); dash_gradient.draw(x1, y1, x2, y2, 2.0 - (i - 1) / 10.0, 0); // stippled fractional width 2..0 (blue) fill_color_array(gradient_colors, agg::rgba(0,0,1), agg::rgba(1,1,1)); x1 = 83.5; y1 = 119 + i * 3; x2 = 114.5; y2 = 119 + i * 3; calc_linear_gradient_transform(x1, y1, x2, y2, gradient_mtx); dash_gradient.draw(x1, y1, x2, y2, 2.0 - (i - 1) / 10.0, 3.0); ren_sl.color(agg::rgba(1,1,1)); if(i <= 10) { // integral line width, horz aligned (mipmap test) //------------------- dash.draw(125.5, 119.5 + (i + 2) * (i / 2.0), 135.5, 119.5 + (i + 2) * (i / 2.0), i, 0.0); } // fractional line width 0..2, 1 px H //----------------- dash.draw(17.5 + i * 4, 192, 18.5 + i * 4, 192, i / 10.0, 0); // fractional line positioning, 1 px H //----------------- dash.draw(17.5 + i * 4 + (i - 1) / 10.0, 186, 18.5 + i * 4 + (i - 1) / 10.0, 186, 1.0, 0); } // Triangles //--------------- for (int i = 1; i <= 13; i++) { fill_color_array(gradient_colors, agg::rgba(1,1,1), agg::rgba(i % 2, (i % 3) * 0.5, (i % 5) * 0.25)); calc_linear_gradient_transform(width() - 150, height() - 20 - i * (i + 1.5), width() - 20, height() - 20 - i * (i + 1), gradient_mtx); ras.reset(); ras.move_to_d(width() - 150, height() - 20 - i * (i + 1.5)); ras.line_to_d(width() - 20, height() - 20 - i * (i + 1)); ras.line_to_d(width() - 20, height() - 20 - i * (i + 2)); agg::render_scanlines(ras, sl, ren_gradient); } */ base.OnDraw(graphics2D); }
public override void OnDraw(Graphics2D graphics2D) { ImageClippingProxy ren_base = new ImageClippingProxy(graphics2D.DestImage); ren_base.clear(new RGBA_Floats(1.0, 1.0, .95)); ScanlineRasterizer ras = new ScanlineRasterizer(); ScanlineCachePacked8 sl = new ScanlineCachePacked8(); // Pattern source. Must have an interface: // width() const // height() const // pixel(int x, int y) const // Any agg::renderer_base<> or derived // is good for the use as a source. //----------------------------------- pattern_src_brightness_to_alpha_RGBA_Bytes p1 = new pattern_src_brightness_to_alpha_RGBA_Bytes(rbuf_img0); pattern_src_brightness_to_alpha_RGBA_Bytes p2 = new pattern_src_brightness_to_alpha_RGBA_Bytes(rbuf_img1); pattern_src_brightness_to_alpha_RGBA_Bytes p3 = new pattern_src_brightness_to_alpha_RGBA_Bytes(rbuf_img2); pattern_src_brightness_to_alpha_RGBA_Bytes p4 = new pattern_src_brightness_to_alpha_RGBA_Bytes(rbuf_img3); pattern_src_brightness_to_alpha_RGBA_Bytes p5 = new pattern_src_brightness_to_alpha_RGBA_Bytes(rbuf_img4); pattern_src_brightness_to_alpha_RGBA_Bytes p6 = new pattern_src_brightness_to_alpha_RGBA_Bytes(rbuf_img5); pattern_src_brightness_to_alpha_RGBA_Bytes p7 = new pattern_src_brightness_to_alpha_RGBA_Bytes(rbuf_img6); pattern_src_brightness_to_alpha_RGBA_Bytes p8 = new pattern_src_brightness_to_alpha_RGBA_Bytes(rbuf_img7); pattern_src_brightness_to_alpha_RGBA_Bytes p9 = new pattern_src_brightness_to_alpha_RGBA_Bytes(rbuf_img8); pattern_filter_bilinear_RGBA_Bytes fltr = new pattern_filter_bilinear_RGBA_Bytes(); // Filtering functor // agg::line_image_pattern is the main container for the patterns. It creates // a copy of the patterns extended according to the needs of the filter. // agg::line_image_pattern can operate with arbitrary image width, but if the // width of the pattern is power of 2, it's better to use the modified // version agg::line_image_pattern_pow2 because it works about 15-25 percent // faster than agg::line_image_pattern (because of using simple masking instead // of expensive '%' operation). //-- Create with specifying the source //-- Create uninitialized and set the source line_image_pattern patt = new line_image_pattern(new pattern_filter_bilinear_RGBA_Bytes()); ImageLineRenderer ren_img = new ImageLineRenderer(ren_base, patt); rasterizer_outline_aa ras_img = new rasterizer_outline_aa(ren_img); draw_curve(patt, ras_img, ren_img, p1, m_curve1.curve()); /* draw_curve(patt, ras_img, ren_img, p2, m_curve2.curve()); draw_curve(patt, ras_img, ren_img, p3, m_curve3.curve()); draw_curve(patt, ras_img, ren_img, p4, m_curve4.curve()); draw_curve(patt, ras_img, ren_img, p5, m_curve5.curve()); draw_curve(patt, ras_img, ren_img, p6, m_curve6.curve()); draw_curve(patt, ras_img, ren_img, p7, m_curve7.curve()); draw_curve(patt, ras_img, ren_img, p8, m_curve8.curve()); draw_curve(patt, ras_img, ren_img, p9, m_curve9.curve()); */ base.OnDraw(graphics2D); }
private void _InternalRender(IVertexSource vertexSource, RGBA_Bytes color) { if (_clipBuffer != null) { // DEBUG_saveImageBuffer(_clipBuffer); // DEBUG_saveImageBuffer(this.imb); IAlphaMask alphaMask = new AlphaMaskByteClipped (_clipBuffer, 1, 0); AlphaMaskAdaptor imageAlphaMaskAdaptor = new AlphaMaskAdaptor (aggGc.DestImage, alphaMask); ImageClippingProxy alphaMaskClippingProxy = new ImageClippingProxy (imageAlphaMaskAdaptor); var scanlineRenderer = new ScanlineRenderer (); var rasterizer = new ScanlineRasterizer (); var scanlineCache = new ScanlineCachePacked8(); VertexSourceApplyTransform trans = new VertexSourceApplyTransform(vertexSource, aggGc.GetTransform()); rasterizer.add_path(trans); scanlineRenderer.render_scanlines_aa_solid(alphaMaskClippingProxy,rasterizer,scanlineCache,color); aggGc.DestImage.MarkImageChanged(); } else { aggGc.Render (vertexSource, color); } }