/// <summary> /// Transforms the vector by a coordinate system and returns the transformed. /// </summary> /// <param name="coordinateSystem"></param> /// <returns></returns> public Vector3D TransformBy(CoordinateSystem coordinateSystem) { return coordinateSystem.Transform(this); }
public Point3D TransformBy(CoordinateSystem cs) { return(cs.Transform(this)); }
public Vector3D TransformBy(CoordinateSystem coordinateSystem) { return(coordinateSystem.Transform(this.ToVector3D())); }