private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow, GameScreen[] screensToLoad, bool isNewGame) { this.loadingIsSlow = loadingIsSlow; this.screensToLoad = screensToLoad; loadingNewGame = isNewGame; TransitionOnTime = TimeSpan.FromSeconds(.5); }
public GameplayScreen(ScreenManager sMgr, bool isNewGame) { TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(.5); MediaPlayer.Stop(); ScreenManager = sMgr; GameplayInit(isNewGame); }
public static void Load(ScreenManager screenManager, bool loadingIsSlow, PlayerIndex? controllingPlayer, bool isNewGame, params GameScreen[] screensToLoad) { foreach(GameScreen screen in screenManager.GetScreens()) { screen.ExitScreen(); } LoadingScreen loadingScreen = new LoadingScreen(screenManager, loadingIsSlow, screensToLoad, isNewGame); screenManager.AddScreen(loadingScreen, controllingPlayer); }
public Main() { Content.RootDirectory = "Content"; graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1000; graphics.PreferredBackBufferHeight = 660; screenManager = new ScreenManager(this); Components.Add(screenManager); screenManager.AddScreen(new BackgroundScreen(), null); screenManager.AddScreen(new MainMenuScreen(), null); }