public QuestionScreen(string msg, GameplayScreen caller, HeadsUpDisplay HUD, Player p1) { parent = caller; player = p1; hud = HUD; string question = RandomGenerator.RandomQuestion( parent.CurrentScore, out correctAnswer, out answers); lifeSpan = 240; questionMessage = msg + "\n" + question; answerMessage = "\n" + answers[0].ToString().PadLeft(8) + "\n" + answers[1] + answers[2].ToString().PadLeft(12) + "\n" + answers[3].ToString().PadLeft(8); timeMessage = "\nTime Left: " + lifeSpan; message = questionMessage + answerMessage + timeMessage + usageText; IsPopup = true; TransitionOnTime = TimeSpan.FromSeconds(0.1); TransitionOffTime = TimeSpan.Zero; }
private void GameplayInit(bool isNewGame) { GameWindow window = ScreenManager.Game.Window; healthList = new List<Health>(); shieldList = new List<Shield>(); enemyList = new List<Enemy>(); bossList = new List<Boss>(); defaultBulletList = new List<Bullet>(); enemyTexList = new List<Texture2D>(); bossTexList = new List<Texture2D>(); bulletTexList = new List<Texture2D>(); windowSize = new Vector2(window.ClientBounds.Width, window.ClientBounds.Height); initialPlayerPosition = new Vector2(windowSize.X / 2, windowSize.Y - 60); playerVelocity = new Vector2(6, 6); // TODO: determine game mode: single or versus. Use single for now. singleMode = true; numPlayers = singleMode ? 1 : 2; numMoveStrategies = 3; numEnemies = 5; previousFireTime = TimeSpan.Zero; defaultBulletFireRate = TimeSpan.FromSeconds(.15f); gameData = FileIO.DeserializeFromXML(); if(gameData == null) { string uname = System.Security.Principal.WindowsIdentity.GetCurrent().Name; if(uname.Contains(@"\")) { string[] nameArry = uname.Split('\\'); uname = nameArry[nameArry.Length - 1]; } gameData = new GameData(uname); player1CurrentHealth = 100; player1CurrentScore = 0; FileIO.SerializeToXML(gameData); } else { if(isNewGame || gameData.LastGameDied) { gameData.CurrentScore = 0; player1CurrentScore = 0; gameData.CurrentHealth = 100; player1CurrentHealth = 100; gameData.LastGameDied = false; FileIO.SerializeToXML(gameData); } else { player1CurrentHealth = gameData.CurrentHealth; player1CurrentScore = gameData.CurrentScore; } } hud = new HeadsUpDisplay(new Vector2(windowSize.X / 2 - 200, 20)); }