예제 #1
0
 public void ReleaseBubble()
 {
     //release current bubble
     if (bubble != null)
     {
         bubble.ChangeState(bubble.GetComponent <HeldState>());
         bubble = null;
     }
 }
예제 #2
0
        //Put other bubble script into this equation
        public override void CombineWith(Bubble other)
        {
            //Don't switch if we have a permanent bubble already
            if (isPermanent && bubble != null)
            {
                return;
            }

            //Debug.Log("holder combo ith bubble?"+other.number);
            //release current bubble
            ReleaseBubble();

            //Hold the new bubble
            bubble = other;
            InEquationState equationState = other.GetComponent <InEquationState>();

            other.ChangeState(equationState);
            equationState.holder     = this;
            other.transform.position = transform.position;

            //attempt to solve the equation with the new bubble
            equation.AttemptSolve();
        }