public Matrix4 Transform(Matrix4 n) { return new Matrix4(new Vec4(Rotate(n.x.xyz)),new Vec4(Rotate(n.y.xyz)), new Vec4(Rotate(n.z.xyz)), new Vec4(Transform(n.w.xyz),1)); }
private bool Eq(Matrix4 other) { return x == other.x && y == other.y && z == other.z && w == other.w; }