예제 #1
0
        protected override void MoveAnimation()
        {
            ChangePosition(3f);

            if (Position == TargetPostion)
            {
                WasMove = true;

                if (!IsTurningBack && !IsLowering)
                {
                    MatchSearcher.FindMatchs(this);

                    if (EntityManager.Entities.Where(x => x.IsExpired).ToList().Count == 0)
                    {
                        IsTurningBack = true;
                    }
                }
                else
                {
                    IsTurningBack = false;
                    IsLowering    = false;

                    EntityManager.Unlock();
                }

                List <GameElement> turningBackElements = EntityManager.Entities.ToGameElementsList().Where(x => x.IsTurningBack).ToList();

                if (turningBackElements.Count > 1)
                {
                    EntityManager.SwitchElements(turningBackElements[0], turningBackElements[1]);
                }
            }
        }
예제 #2
0
        public static void Update(GameTime gameTime)
        {
            if (Entities.Count < 1)
            {
                CreateGameElements();
            }

            if (!IsLock)
            {
                Input.Update(gameTime);

                if (Input.WasClick())
                {
                    ProcessClick();
                }

                SearchForLowering();
            }

            foreach (Entity entity1 in Entities)
            {
                entity1.Update();
            }

            if (!IsLock)
            {
                SearchForAdding();

                GameStatus.IncreaseScores(GetExpiredElements());

                if (Entities.GetEntitiesWithDelay().Count > 0)
                {
                    Lock();
                    foreach (Entity entity in Entities.GetEntitiesWithDelay())
                    {
                        entity.Delay -= gameTime.ElapsedGameTime.TotalMilliseconds;

                        if (entity.Delay <= 0)
                        {
                            entity.Delay     = -1;
                            entity.IsExpired = true;
                            Unlock();
                        }
                    }
                }

                Entities = Entities.Where(x => !x.IsExpired).ToList();
            }

            if (!(Entities.Count < RowCount * ColumnCount) && !IsLock)
            {
                MatchSearcher.Update();
            }
        }