//public bool startedLevel; void Start() { fm = FindObjectOfType <FindMatch>(); display = FindObjectOfType <DisplayEndUI>(); //nm = FindObjectOfType<NotificationManager>(); criteria = GameObject.Find("Criteria").GetComponent <Criteria>(); currentHealth = min_neutralHealth; healthState = HealthStates.Sick; healthBar.SetHealth(min_neutralHealth); anim = GetComponent <Animator>(); audiosrc = GetComponent <AudioSource>(); }
void Start() { matchingAudio = GetComponent <AudioSource>(); Time.timeScale = 0f; healthManager = FindObjectOfType <HealthManager>(); findMatch = FindObjectOfType <FindMatch>(); criteria = GameObject.Find("Criteria").GetComponent <Criteria>(); allPieces = new GameObject[width, height]; posOffset = this.transform.position.x; SetUp(); }
// Start is called before the first frame update void Start() { board = FindObjectOfType <Board>(); //find board gameobject findMatch = FindObjectOfType <FindMatch>(); criteria = GameObject.Find("Criteria").GetComponent <Criteria>(); }