예제 #1
0
        public void PlayBreakableTilesEffect(int breakCount, int x, int y, int z = 0)
        {
            GameObject     breakFx        = null;
            ParticlePlayer particlePlayer = null;

            if (breakCount > 1)
            {
                if (ObjectPoolManager.instance != null)
                {
                    breakFx = ObjectPoolManager.instance.GetPoolObject(PoolObjectsType.SingleBreakableTileEffect);
                }
            }
            else
            {
                if (ObjectPoolManager.instance != null)
                {
                    breakFx = ObjectPoolManager.instance.GetPoolObject(PoolObjectsType.DoubleBreakableTileEffect);
                }
            }
            if (breakFx != null)
            {
                breakFx.SetActive(true);
                breakFx.transform.position = new Vector3(x, y, z);
                particlePlayer             = breakFx.GetComponent <ParticlePlayer>();
                if (particlePlayer != null)
                {
                    particlePlayer.PlayParticles();
                }
                StartCoroutine(DisableEffectsWithDelay(breakFx, 1f));
            }
        }
예제 #2
0
 public void PlayClearPieceEffect(int x, int y, int z = 0)
 {
     if (ObjectPoolManager.instance != null)
     {
         GameObject clearPieceFx = ObjectPoolManager.instance.GetPoolObject(PoolObjectsType.PieceClearEffect);
         if (clearPieceFx != null)
         {
             clearPieceFx.SetActive(true);
             clearPieceFx.transform.position = new Vector3(x, y, z);
             ParticlePlayer particlePlayer = clearPieceFx.GetComponent <ParticlePlayer>();
             if (particlePlayer != null)
             {
                 particlePlayer.PlayParticles();
             }
             StartCoroutine(DisableEffectsWithDelay(clearPieceFx, 1f));
         }
     }
 }
예제 #3
0
        public void PlayBombEffect(int x, int y, int z = 0)
        {
            GameObject bombEffect = null;

            if (ObjectPoolManager.instance != null)
            {
                bombEffect = ObjectPoolManager.instance.GetPoolObject(PoolObjectsType.BombClearEffect);
                if (bombEffect != null)
                {
                    bombEffect.SetActive(true);
                    bombEffect.transform.position = new Vector3(x, y, z);
                    ParticlePlayer particlePlayer = bombEffect.GetComponent <ParticlePlayer>();
                    if (particlePlayer != null)
                    {
                        particlePlayer.PlayParticles();
                    }
                    StartCoroutine(DisableEffectsWithDelay(bombEffect, 1f));
                }
            }
        }