private void SectionAddBtn_Click(object sender, EventArgs e) { OptionPowerSectionForm optionPowerSectionForm = new OptionPowerSectionForm(new PlayerPowerSection()); if (optionPowerSectionForm.ShowDialog() == System.Windows.Forms.DialogResult.OK) { this.fPower.Sections.Add(optionPowerSectionForm.Section); this.update_sections(); } }
private void SectionAddBtn_Click(object sender, EventArgs e) { PlayerPowerSection section = new PlayerPowerSection(); OptionPowerSectionForm dlg = new OptionPowerSectionForm(section); if (dlg.ShowDialog() == DialogResult.OK) { fPoison.Sections.Add(dlg.Section); update_sections(); } }
private void SectionEditBtn_Click(object sender, EventArgs e) { if (this.SelectedSection != null) { int section = this.fPower.Sections.IndexOf(this.SelectedSection); OptionPowerSectionForm optionPowerSectionForm = new OptionPowerSectionForm(this.SelectedSection); if (optionPowerSectionForm.ShowDialog() == System.Windows.Forms.DialogResult.OK) { this.fPower.Sections[section] = optionPowerSectionForm.Section; this.update_sections(); } } }
private void SectionEditBtn_Click(object sender, EventArgs e) { if (SelectedSection != null) { int index = fPoison.Sections.IndexOf(SelectedSection); OptionPowerSectionForm dlg = new OptionPowerSectionForm(SelectedSection); if (dlg.ShowDialog() == DialogResult.OK) { fPoison.Sections[index] = dlg.Section; update_sections(); } } }