예제 #1
0
        /// <summary>
        /// Registers this add-on with the specified network client.
        /// </summary>
        /// <param name="type">The type of client with which to register this add-on.</param>
        public virtual void RegisterAddon(ClientAddonType type)
        {
            this.type = type;
            switch (type)
            {
            case ClientAddonType.MasterServer:
                networkClient = ClientAPI.masterServerClient;
                break;

            case ClientAddonType.Game:
                networkClient = ClientAPI.gameClient;
                break;
            }

            RegisterNetworkHandlers();
        }
예제 #2
0
 /// <summary>
 /// Unity's Start method.
 /// </summary>
 protected virtual void Start()
 {
     masterServerClient = new BaseNetworkClient(new NetworkClient(), "Anonymous");
     SetupDefaultMasterServerClientAddons();
 }