public SaveFile Save(SaveFile saveFile) { //For each item in inventory foreach (KeyValuePair<string, Pair<IInventoryItem, int>> data in storedItems) { saveFile.AddNode(new NodePath("inventory." + data.Value.first.Name + ".amount"), new Node(data.Value.second.ToString())); //For each data entry in item foreach (KeyValuePair<string, object> entry in data.Value.first.GetData()) { saveFile.AddNode(new NodePath("inventory." + data.Value.first.Name + ".data." + entry.Key), new Node(entry.Value.ToString())); } } return saveFile; }
public void Save() { SaveFile saveFile = new SaveFile("data/houses"); Node houses = new Node("houses"); foreach (KeyValuePair<string, House> house in this.houses) { Node playername = new Node(house.Key); playername.AddNode("x", new Node(house.Value.x.ToString())); playername.AddNode("y", new Node(house.Value.y.ToString())); playername.AddNode("type", new Node(house.Value.houseType.Name)); if (house.Value.Furniture.Count > 0) { Node furniture = new Node("furniture"); foreach (KeyValuePair<BlockPos, Furniture> f in house.Value.Furniture) { Node furnitureKey = new Node(f.Key.X + "|" + f.Key.Y); furnitureKey.AddNode("x", new Node(f.Key.X.ToString())); furnitureKey.AddNode("y", new Node(f.Key.Y.ToString())); furnitureKey.AddNode("type", new Node(f.Value.Type)); furniture.AddNode(f.Key.X + "|" + f.Key.Y, furnitureKey); } playername.AddNode("furniture", furniture); } houses.AddNode(house.Key, playername); } saveFile.AddNode("houses", houses); saveFile.Save(); }
public void Save() { lock (saveloadLockObject) { if (!Directory.Exists(@"data\)")) Directory.CreateDirectory(@"data\"); string dataPath = @"data\" + player.Name; SaveFile saveFile = new SaveFile(dataPath); inventory.Save(saveFile); Node playerData = new Node("playerdata"); playerData.AddNode("digxp", new Node(xp.ToString())); playerData.AddNode("digmoney", new Node(digMoney_.ToString())); saveFile.AddNode("playerdata", playerData); saveFile.Save(); /*IFormatter formatter = new BinaryFormatter(); Stream stream = new FileStream(dataPath, FileMode.Create, FileAccess.Write, FileShare.ReadWrite); formatter.Serialize(stream, digXp); formatter.Serialize(stream, digMoney); stream.Close();*/ } }