private void Awake() { Socket = GetComponent <NetSocket>(); Socket.RegisterRpcListener(this); Socket.Events.OnPeerConnected += PeerConnected; Socket.Events.OnPeerDisconnected += PeerDisconnected; }
void Awake() { socket = GetComponent <NetSocket>(); socket.RegisterRpcListener(this); socket.Events.OnFailedToConnect += ConnectionFailed; socket.Events.OnConnectedToServer += ConnectedToZone; }