private void CalcHits() { if (attackChecker == null) { attackChecker = GetComponentInParent <AttackChecker>(); } if (attackChecker != null) { attackChecker.CalcHits(); } }
private void OnDisable() { attackChecker = null; effectObj = null; }
void Awake() { chaser = GetComponent <AggroChaser>(); view = GetComponent <NetView>(); attackChecker = GetComponent <AttackChecker>(); }
void Awake() { chaser = GetComponent<AggroChaser>(); view = GetComponent<NetView>(); attackChecker = GetComponent<AttackChecker>(); }
private void CalcHits() { if (attackChecker == null) attackChecker = GetComponentInParent<AttackChecker>(); if (attackChecker != null) attackChecker.CalcHits(); }