public string PrepareListOfTextures(TexExplorer texEplorer, CachePackageMgr cachePackageMgr, MainWindow mainWindow, Installer installer, ref string log, bool force = false)
        {
            string errors = "";

            treeScan = null;

            List <FoundTexture> textures = new List <FoundTexture>();
            string path = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
                                       Assembly.GetExecutingAssembly().GetName().Name);

            if (!Directory.Exists(path))
            {
                Directory.CreateDirectory(path);
            }
            string filename = Path.Combine(path, "me" + (int)GameData.gameType + "map.bin");

            if (force && File.Exists(filename))
            {
                File.Delete(filename);
            }

            if (File.Exists(filename))
            {
                using (FileStream fs = new FileStream(filename, FileMode.Open, FileAccess.ReadWrite))
                {
                    uint tag     = fs.ReadUInt32();
                    uint version = fs.ReadUInt32();
                    if (tag != TexExplorer.textureMapBinTag || version != TexExplorer.textureMapBinVersion)
                    {
                        if (mainWindow != null)
                        {
                            MessageBox.Show("Wrong " + filename + " file!");
                            mainWindow.updateStatusLabel("");
                            mainWindow.updateStatusLabel2("");
                            texEplorer.Close();
                        }
                        fs.Close();
                        log += "Wrong " + filename + " file!" + Environment.NewLine;
                        return("Wrong " + filename + " file!" + Environment.NewLine);
                    }

                    uint countTexture = fs.ReadUInt32();
                    for (int i = 0; i < countTexture; i++)
                    {
                        FoundTexture texture = new FoundTexture();
                        texture.name        = fs.ReadStringASCIINull();
                        texture.crc         = fs.ReadUInt32();
                        texture.packageName = fs.ReadStringASCIINull();
                        uint countPackages = fs.ReadUInt32();
                        texture.list = new List <MatchedTexture>();
                        for (int k = 0; k < countPackages; k++)
                        {
                            MatchedTexture matched = new MatchedTexture();
                            matched.exportID = fs.ReadInt32();
                            matched.path     = fs.ReadStringASCIINull();
                            texture.list.Add(matched);
                        }
                        textures.Add(texture);
                    }
                    if (fs.Position < new FileInfo(filename).Length)
                    {
                        List <string> packages    = new List <string>();
                        int           numPackages = fs.ReadInt32();
                        for (int i = 0; i < numPackages; i++)
                        {
                            string pkgPath = fs.ReadStringASCIINull();
                            pkgPath = GameData.GamePath + pkgPath;
                            packages.Add(pkgPath);
                        }
                        for (int i = 0; i < packages.Count; i++)
                        {
                            if (GameData.packageFiles.Find(s => s.Equals(packages[i], StringComparison.OrdinalIgnoreCase)) == null)
                            {
                                if (mainWindow != null)
                                {
                                    MessageBox.Show("Detected removal of game files since last game data scan." +
                                                    "\n\nYou need to restore the game to vanilla state and reinstall vanilla DLCs and DLC mods." +
                                                    "\n\nThen from the main menu, select 'Remove Textures Scan File' and start Texture Manager again.");
                                    return("");
                                }
                                else if (!force)
                                {
                                    errors += "Detected removal of game files since last game data scan." + Environment.NewLine + Environment.NewLine +
                                              "You need to restore the game to vanilla state and reinstall vanilla DLCs and DLC mods.";
                                    return("");
                                }
                            }
                        }
                        for (int i = 0; i < GameData.packageFiles.Count; i++)
                        {
                            if (packages.Find(s => s.Equals(GameData.packageFiles[i], StringComparison.OrdinalIgnoreCase)) == null)
                            {
                                if (mainWindow != null)
                                {
                                    MessageBox.Show("Detected additional game files not present in latest game data scan." +
                                                    "\n\nYou need to restore the game to vanilla state and reinstall vanilla DLCs and DLC mods." +
                                                    "\n\nThen from the main menu, select 'Remove Textures Scan File' and start Texture Manager again.");
                                    return("");
                                }
                                else if (!force)
                                {
                                    errors += "Detected additional game files not present in latest game data scan." + Environment.NewLine + Environment.NewLine +
                                              "You need to restore the game to vanilla state and reinstall vanilla DLCs and DLC mods.";
                                    return("");
                                }
                            }
                        }
                    }
                    else
                    {
                        fs.SeekEnd();
                        fs.WriteInt32(GameData.packageFiles.Count);
                        for (int i = 0; i < GameData.packageFiles.Count; i++)
                        {
                            fs.WriteStringASCIINull(GameData.RelativeGameData(GameData.packageFiles[i]));
                        }
                    }
                    treeScan = textures;
                    if (mainWindow != null)
                    {
                        mainWindow.updateStatusLabel("");
                        mainWindow.updateStatusLabel2("");
                    }
                    return(errors);
                }
            }


            if (File.Exists(filename))
            {
                File.Delete(filename);
            }

            if (Misc.detectBrokenMod(GameData.gameType))
            {
                if (mainWindow != null)
                {
                    MessageBox.Show("Detected ME1 Controller or/and Faster Elevators mod!\nMEM will not work properly due broken content in mod.");
                }
                return("");
            }

            if (MipMaps.checkGameDataModded(cachePackageMgr))
            {
                if (mainWindow != null)
                {
                    MessageBox.Show("Detected modded game. Can not continue." +
                                    "\n\nYou need to restore the game to vanilla state and reinstall vanilla DLCs and DLC mods." +
                                    "\n\nThen start Texture Manager again.");
                    return("");
                }
                else if (!force)
                {
                    errors += "Detected modded game. Can not continue." + Environment.NewLine + Environment.NewLine +
                              "You need to restore the game to vanilla state and reinstall vanilla DLCs and DLC mods.";
                    return("");
                }
            }

            if (mainWindow != null)
            {
                DialogResult result = MessageBox.Show("Replacing textures and creating mods requires generating a map of the game's textures.\n" +
                                                      "You only need to do it once.\n\n" +
                                                      "IMPORTANT! Your game needs to be in vanilla state and have all original DLCs and DLC mods installed.\n\n" +
                                                      "Are you sure you want to proceed?", "Textures mapping", MessageBoxButtons.YesNo);
                if (result == DialogResult.No)
                {
                    texEplorer.Close();
                    return("");
                }
            }

            GameData.packageFiles.Sort();
            if (mainWindow != null)
            {
                Misc.startTimer();
            }
            for (int i = 0; i < GameData.packageFiles.Count; i++)
            {
                if (mainWindow != null)
                {
                    mainWindow.updateStatusLabel("Finding textures in package " + (i + 1) + " of " + GameData.packageFiles.Count + " - " + GameData.packageFiles[i]);
                }
                if (installer != null)
                {
                    installer.updateStatusScan("Progress... " + (i * 100 / GameData.packageFiles.Count) + " % ");
                }
                errors += FindTextures(textures, GameData.packageFiles[i], cachePackageMgr, ref log);
            }

            using (FileStream fs = new FileStream(filename, FileMode.Create, FileAccess.Write))
            {
                fs.WriteUInt32(TexExplorer.textureMapBinTag);
                fs.WriteUInt32(TexExplorer.textureMapBinVersion);
                fs.WriteInt32(textures.Count);
                for (int i = 0; i < textures.Count; i++)
                {
                    fs.WriteStringASCIINull(textures[i].name);
                    fs.WriteUInt32(textures[i].crc);
                    fs.WriteStringASCIINull(textures[i].packageName);
                    fs.WriteInt32(textures[i].list.Count);
                    for (int k = 0; k < textures[i].list.Count; k++)
                    {
                        fs.WriteInt32(textures[i].list[k].exportID);
                        fs.WriteStringASCIINull(textures[i].list[k].path);
                    }
                }
                fs.WriteInt32(GameData.packageFiles.Count);
                for (int i = 0; i < GameData.packageFiles.Count; i++)
                {
                    fs.WriteStringASCIINull(GameData.RelativeGameData(GameData.packageFiles[i]));
                }
            }

            if (mainWindow != null)
            {
                MipMaps mipmaps = new MipMaps();
                if (GameData.gameType == MeType.ME1_TYPE)
                {
                    errors += mipmaps.removeMipMapsME1(1, textures, null, mainWindow, null);
                    errors += mipmaps.removeMipMapsME1(2, textures, null, mainWindow, null);
                }
                else
                {
                    errors += mipmaps.removeMipMapsME2ME3(textures, null, mainWindow, null);
                }

                var time = Misc.stopTimer();
                mainWindow.updateStatusLabel("Done. Process total time: " + Misc.getTimerFormat(time));
                mainWindow.updateStatusLabel2("");
            }
            treeScan = textures;
            return(errors);
        }
예제 #2
0
        public string PrepareListOfTextures(MeType gameId, TexExplorer texEplorer, MainWindow mainWindow, Installer installer, ref string log, bool ipc)
        {
            string errors = "";

            treeScan = null;
            Misc.MD5FileEntry[] md5Entries;
            if (gameId == MeType.ME1_TYPE)
            {
                pkgs       = Program.tablePkgsME1;
                md5Entries = Program.entriesME1;
            }
            else if (gameId == MeType.ME2_TYPE)
            {
                pkgs       = Program.tablePkgsME2;
                md5Entries = Program.entriesME2;
            }
            else
            {
                pkgs       = Program.tablePkgsME3;
                md5Entries = Program.entriesME3;
            }

            List <FoundTexture> textures = new List <FoundTexture>();
            string path = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
                                       Assembly.GetExecutingAssembly().GetName().Name);

            if (!Directory.Exists(path))
            {
                Directory.CreateDirectory(path);
            }
            string filename = Path.Combine(path, "me" + (int)gameId + "map.bin");

            if (mainWindow != null)
            {
                if (File.Exists(filename))
                {
                    using (FileStream fs = new FileStream(filename, FileMode.Open, FileAccess.ReadWrite))
                    {
                        uint tag     = fs.ReadUInt32();
                        uint version = fs.ReadUInt32();
                        if (tag != textureMapBinTag || version != textureMapBinVersion)
                        {
                            MessageBox.Show("Detected wrong or old version of textures scan file!" +
                                            "\n\nYou need to restore the game to vanilla state then reinstall optional DLC/PCC mods." +
                                            "\n\nThen from the main menu, select 'Remove Textures Scan File' and start Texture Manager again.");
                            mainWindow.updateStatusLabel("");
                            mainWindow.updateStatusLabel2("");
                            texEplorer.Close();
                            fs.Close();
                            log += "Detected wrong or old version of textures scan file!" + Environment.NewLine;
                            log += "You need to restore the game to vanilla state then reinstall optional DLC/PCC mods." + Environment.NewLine;
                            log += "Then from the main menu, select 'Remove Textures Scan File' and start Texture Manager again." + Environment.NewLine;
                            return("Detected wrong or old version of textures scan file!" + Environment.NewLine +
                                   "You need to restore the game to vanilla state then reinstall optional DLC/PCC mods." + Environment.NewLine +
                                   "Then from the main menu, select 'Remove Textures Scan File' and start Texture Manager again." + Environment.NewLine);
                        }

                        uint countTexture = fs.ReadUInt32();
                        for (int i = 0; i < countTexture; i++)
                        {
                            FoundTexture texture = new FoundTexture();
                            int          len     = fs.ReadInt32();
                            texture.name = fs.ReadStringASCII(len);
                            texture.crc  = fs.ReadUInt32();
                            uint countPackages = fs.ReadUInt32();
                            texture.list = new List <MatchedTexture>();
                            for (int k = 0; k < countPackages; k++)
                            {
                                MatchedTexture matched = new MatchedTexture();
                                matched.exportID     = fs.ReadInt32();
                                matched.linkToMaster = fs.ReadInt32();
                                len          = fs.ReadInt32();
                                matched.path = fs.ReadStringASCII(len);
                                texture.list.Add(matched);
                            }
                            textures.Add(texture);
                        }

                        List <string> packages    = new List <string>();
                        int           numPackages = fs.ReadInt32();
                        for (int i = 0; i < numPackages; i++)
                        {
                            int    len     = fs.ReadInt32();
                            string pkgPath = fs.ReadStringASCII(len);
                            pkgPath = GameData.GamePath + pkgPath;
                            packages.Add(pkgPath);
                        }
                        for (int i = 0; i < packages.Count; i++)
                        {
                            if (GameData.packageFiles.Find(s => s.Equals(packages[i], StringComparison.OrdinalIgnoreCase)) == null)
                            {
                                MessageBox.Show("Detected removal of game files since last game data scan." +
                                                "\n\nYou need to restore the game to vanilla state then reinstall optional DLC/PCC mods." +
                                                "\n\nThen from the main menu, select 'Remove Textures Scan File' and start Texture Manager again.");
                                return("");
                            }
                        }
                        for (int i = 0; i < GameData.packageFiles.Count; i++)
                        {
                            if (packages.Find(s => s.Equals(GameData.packageFiles[i], StringComparison.OrdinalIgnoreCase)) == null)
                            {
                                MessageBox.Show("Detected additional game files not present in latest game data scan." +
                                                "\n\nYou need to restore the game to vanilla state then reinstall optional DLC/PCC mods." +
                                                "\n\nThen from the main menu, select 'Remove Textures Scan File' and start Texture Manager again.");
                                return("");
                            }
                        }

                        treeScan = textures;
                        mainWindow.updateStatusLabel("");
                        mainWindow.updateStatusLabel2("");
                    }
                    if (!texEplorer.verifyGameDataEmptyMipMapsRemoval())
                    {
                        MessageBox.Show("Detected empty mips in game files." +
                                        "\n\nYou need the game in vanilla state and optional DLC/PCC mods." +
                                        "\n\nThen from the main menu, select 'Remove Textures Scan File' and start Texture Manager again.");
                        return("");
                    }
                    return(errors);
                }

                if (mainWindow != null)
                {
                    List <string> badMods = Misc.detectBrokenMod(GameData.gameType);
                    if (badMods.Count != 0)
                    {
                        errors = "";
                        for (int l = 0; l < badMods.Count; l++)
                        {
                            errors += badMods[l] + Environment.NewLine;
                        }
                        MessageBox.Show("Detected not compatible mods: \n\n" + errors);
                        return("");
                    }

                    List <string> mods = Misc.detectMods(GameData.gameType);
                    if (mods.Count != 0 && GameData.gameType == MeType.ME1_TYPE && GameData.FullScanME1Game)
                    {
                        errors = "";
                        for (int l = 0; l < mods.Count; l++)
                        {
                            errors += mods[l] + Environment.NewLine;
                        }
                        DialogResult resp = MessageBox.Show("Detected NOT compatible/supported mods with this version of game: \n\n" + errors +
                                                            "\n\nPress Cancel to abort or press Ok button to continue.", "Warning !", MessageBoxButtons.OKCancel);
                        if (resp == DialogResult.Cancel)
                        {
                            return("");
                        }
                    }
                }

                DialogResult result = MessageBox.Show("Replacing textures and creating mods requires generating a map of the game's textures.\n" +
                                                      "You only need to do it once.\n\n" +
                                                      "IMPORTANT! Your game needs to be in vanilla state and have optional DLC/PCC mods installed.\n\n" +
                                                      "Are you sure you want to proceed?", "Textures mapping", MessageBoxButtons.YesNo);
                if (result == DialogResult.No)
                {
                    texEplorer.Close();
                    return("");
                }

                Misc.startTimer();
            }

            if (!GameData.FullScanME1Game)
            {
                int count = GameData.packageFiles.Count;
                for (int i = 0; i < count; i++)
                {
                    if (GameData.packageFiles[i].Contains("_IT.") ||
                        GameData.packageFiles[i].Contains("_FR.") ||
                        GameData.packageFiles[i].Contains("_ES.") ||
                        GameData.packageFiles[i].Contains("_DE.") ||
                        GameData.packageFiles[i].Contains("_RA.") ||
                        GameData.packageFiles[i].Contains("_RU.") ||
                        GameData.packageFiles[i].Contains("_PLPC.") ||
                        GameData.packageFiles[i].Contains("_DEU.") ||
                        GameData.packageFiles[i].Contains("_FRA.") ||
                        GameData.packageFiles[i].Contains("_ITA.") ||
                        GameData.packageFiles[i].Contains("_POL."))
                    {
                        GameData.packageFiles.Add(GameData.packageFiles[i]);
                        GameData.packageFiles.RemoveAt(i--);
                        count--;
                    }
                }
            }

            if (!generateBuiltinMapFiles && !GameData.FullScanME1Game)
            {
                List <string> addedFiles    = new List <string>();
                List <string> modifiedFiles = new List <string>();

                loadTexturesMap(gameId, textures);

                List <string> sortedFiles = new List <string>();
                for (int i = 0; i < GameData.packageFiles.Count; i++)
                {
                    sortedFiles.Add(GameData.RelativeGameData(GameData.packageFiles[i]).ToLowerInvariant());
                }
                sortedFiles.Sort();

                for (int k = 0; k < textures.Count; k++)
                {
                    for (int t = 0; t < textures[k].list.Count; t++)
                    {
                        string pkgPath = textures[k].list[t].path.ToLowerInvariant();
                        if (sortedFiles.BinarySearch(pkgPath) >= 0)
                        {
                            continue;
                        }
                        MatchedTexture f = textures[k].list[t];
                        f.path = "";
                        textures[k].list[t] = f;
                    }
                }

                if (installer != null)
                {
                    installer.updateProgressStatus("Scanning packages");
                }
                if (mainWindow != null)
                {
                    mainWindow.updateStatusLabel("Scanning packages...");
                }
                if (ipc)
                {
                    Console.WriteLine("[IPC]STAGE_CONTEXT STAGE_SCAN");
                    Console.Out.Flush();
                }
                for (int i = 0; i < GameData.packageFiles.Count; i++)
                {
                    int    index       = -1;
                    bool   modified    = true;
                    bool   foundPkg    = false;
                    string package     = GameData.RelativeGameData(GameData.packageFiles[i].ToLowerInvariant());
                    long   packageSize = new FileInfo(GameData.packageFiles[i]).Length;
                    for (int p = 0; p < md5Entries.Length; p++)
                    {
                        if (package == md5Entries[p].path.ToLowerInvariant())
                        {
                            foundPkg = true;
                            if (packageSize == md5Entries[p].size)
                            {
                                modified = false;
                                break;
                            }
                            index = p;
                        }
                    }
                    if (foundPkg && modified)
                    {
                        modifiedFiles.Add(md5Entries[index].path);
                    }
                    else if (!foundPkg)
                    {
                        addedFiles.Add(GameData.RelativeGameData(GameData.packageFiles[i]));
                    }
                }

                int lastProgress   = -1;
                int totalPackages  = modifiedFiles.Count + addedFiles.Count;
                int currentPackage = 0;
                if (ipc)
                {
                    Console.WriteLine("[IPC]STAGE_WEIGHT STAGE_SCAN " +
                                      string.Format("{0:0.000000}", ((float)totalPackages / GameData.packageFiles.Count)));
                    Console.Out.Flush();
                }
                for (int i = 0; i < modifiedFiles.Count; i++, currentPackage++)
                {
                    if (installer != null)
                    {
                        installer.updateProgressStatus("Scanning textures " + ((currentPackage + 1) * 100) / totalPackages + "% ");
                    }
                    if (mainWindow != null)
                    {
                        mainWindow.updateStatusLabel("Finding textures in package " + (currentPackage + 1) + " of " + totalPackages + " - " + modifiedFiles[i]);
                    }
                    if (ipc)
                    {
                        Console.WriteLine("[IPC]PROCESSING_FILE " + modifiedFiles[i]);
                        int newProgress = currentPackage * 100 / totalPackages;
                        if (lastProgress != newProgress)
                        {
                            Console.WriteLine("[IPC]TASK_PROGRESS " + newProgress);
                            lastProgress = newProgress;
                        }
                        Console.Out.Flush();
                    }
                    errors += FindTextures(gameId, textures, modifiedFiles[i], true, ref log);
                }

                for (int i = 0; i < addedFiles.Count; i++, currentPackage++)
                {
                    if (installer != null)
                    {
                        installer.updateProgressStatus("Scanning textures " + ((currentPackage + 1) * 100) / totalPackages + "% ");
                    }
                    if (mainWindow != null)
                    {
                        mainWindow.updateStatusLabel("Finding textures in package " + (currentPackage + 1) + " of " + totalPackages + " - " + addedFiles[i]);
                    }
                    if (ipc)
                    {
                        Console.WriteLine("[IPC]PROCESSING_FILE " + addedFiles[i]);
                        int newProgress = currentPackage * 100 / totalPackages;
                        if (lastProgress != newProgress)
                        {
                            Console.WriteLine("[IPC]TASK_PROGRESS " + newProgress);
                            lastProgress = newProgress;
                        }
                        Console.Out.Flush();
                    }
                    errors += FindTextures(gameId, textures, addedFiles[i], false, ref log);
                }

                for (int k = 0; k < textures.Count; k++)
                {
                    bool found = false;
                    for (int t = 0; t < textures[k].list.Count; t++)
                    {
                        if (textures[k].list[t].path != "")
                        {
                            found = true;
                            break;
                        }
                    }
                    if (!found)
                    {
                        textures[k].list.Clear();
                        textures.Remove(textures[k]);
                        k--;
                    }
                }
            }
            else
            {
                int lastProgress = -1;
                for (int i = 0; i < GameData.packageFiles.Count; i++)
                {
                    if (installer != null)
                    {
                        installer.updateProgressStatus("Scanning textures " + ((i + 1) * 100) / GameData.packageFiles.Count + "% ");
                    }
                    if (mainWindow != null)
                    {
                        mainWindow.updateStatusLabel("Finding textures in package " + (i + 1) + " of " + GameData.packageFiles.Count + " - " + GameData.packageFiles[i]);
                    }
                    if (ipc)
                    {
                        Console.WriteLine("[IPC]PROCESSING_FILE " + GameData.packageFiles[i]);
                        int newProgress = i * 100 / GameData.packageFiles.Count;
                        if (lastProgress != newProgress)
                        {
                            Console.WriteLine("[IPC]TASK_PROGRESS " + newProgress);
                            lastProgress = newProgress;
                        }
                        Console.Out.Flush();
                    }
                    FindTextures(gameId, textures, GameData.RelativeGameData(GameData.packageFiles[i]), false, ref log);
                }
            }

            if (gameId == MeType.ME1_TYPE)
            {
                for (int k = 0; k < textures.Count; k++)
                {
                    for (int t = 0; t < textures[k].list.Count; t++)
                    {
                        uint mipmapOffset = textures[k].list[t].mipmapOffset;
                        if (textures[k].list[t].slave)
                        {
                            MatchedTexture slaveTexture = textures[k].list[t];
                            string         basePkgName  = slaveTexture.basePackageName;
                            if (basePkgName == Path.GetFileNameWithoutExtension(slaveTexture.path).ToUpperInvariant())
                            {
                                throw new Exception();
                            }
                            for (int j = 0; j < textures[k].list.Count; j++)
                            {
                                if (!textures[k].list[j].slave &&
                                    textures[k].list[j].mipmapOffset == mipmapOffset &&
                                    textures[k].list[j].packageName == basePkgName)
                                {
                                    slaveTexture.linkToMaster = j;
                                    slaveTexture.slave        = true;
                                    textures[k].list[t]       = slaveTexture;
                                    break;
                                }
                            }
                        }
                    }
                    if (!textures[k].list.Exists(s => s.slave) &&
                        textures[k].list.Exists(s => s.weakSlave))
                    {
                        List <MatchedTexture> texList = new List <MatchedTexture>();
                        for (int t = 0; t < textures[k].list.Count; t++)
                        {
                            MatchedTexture tex = textures[k].list[t];
                            if (tex.weakSlave)
                            {
                                texList.Add(tex);
                            }
                            else
                            {
                                texList.Insert(0, tex);
                            }
                        }
                        FoundTexture f = textures[k];
                        f.list      = texList;
                        textures[k] = f;
                        if (textures[k].list[0].weakSlave)
                        {
                            continue;
                        }

                        for (int t = 0; t < textures[k].list.Count; t++)
                        {
                            if (textures[k].list[t].weakSlave)
                            {
                                MatchedTexture slaveTexture = textures[k].list[t];
                                string         basePkgName  = slaveTexture.basePackageName;
                                if (basePkgName == Path.GetFileNameWithoutExtension(slaveTexture.path).ToUpperInvariant())
                                {
                                    throw new Exception();
                                }
                                for (int j = 0; j < textures[k].list.Count; j++)
                                {
                                    if (!textures[k].list[j].weakSlave &&
                                        textures[k].list[j].packageName == basePkgName)
                                    {
                                        slaveTexture.linkToMaster = j;
                                        slaveTexture.slave        = true;
                                        textures[k].list[t]       = slaveTexture;
                                        break;
                                    }
                                }
                            }
                        }
                    }
                }
            }


            if (File.Exists(filename))
            {
                File.Delete(filename);
            }

            using (FileStream fs = new FileStream(filename, FileMode.Create, FileAccess.Write))
            {
                MemoryStream mem = new MemoryStream();
                mem.WriteUInt32(textureMapBinTag);
                mem.WriteUInt32(textureMapBinVersion);
                mem.WriteInt32(textures.Count);

                for (int i = 0; i < textures.Count; i++)
                {
                    if (generateBuiltinMapFiles)
                    {
                        mem.WriteByte((byte)textures[i].name.Length);
                    }
                    else
                    {
                        mem.WriteInt32(textures[i].name.Length);
                    }
                    mem.WriteStringASCII(textures[i].name);
                    mem.WriteUInt32(textures[i].crc);
                    if (generateBuiltinMapFiles)
                    {
                        mem.WriteInt16((short)textures[i].width);
                        mem.WriteInt16((short)textures[i].height);
                        mem.WriteByte((byte)textures[i].pixfmt);
                        mem.WriteByte((byte)textures[i].flags);

                        mem.WriteInt16((short)textures[i].list.Count);
                    }
                    else
                    {
                        mem.WriteInt32(textures[i].list.Count);
                    }
                    for (int k = 0; k < textures[i].list.Count; k++)
                    {
                        mem.WriteInt32(textures[i].list[k].exportID);
                        if (generateBuiltinMapFiles)
                        {
                            if (GameData.gameType == MeType.ME1_TYPE)
                            {
                                mem.WriteInt16((short)textures[i].list[k].linkToMaster);
                                if (textures[i].list[k].linkToMaster != -1)
                                {
                                    mem.WriteStringASCIINull(textures[i].list[k].basePackageName);
                                }
                            }
                            mem.WriteByte(textures[i].list[k].removeEmptyMips ? (byte)1 : (byte)0);
                            mem.WriteByte((byte)textures[i].list[k].numMips);
                            mem.WriteInt16((short)pkgs.IndexOf(textures[i].list[k].path));
                        }
                        else
                        {
                            mem.WriteInt32(textures[i].list[k].linkToMaster);
                            mem.WriteInt32(textures[i].list[k].path.Length);
                            mem.WriteStringASCII(textures[i].list[k].path);
                        }
                    }
                }
                if (!generateBuiltinMapFiles)
                {
                    mem.WriteInt32(GameData.packageFiles.Count);
                    for (int i = 0; i < GameData.packageFiles.Count; i++)
                    {
                        string s = GameData.RelativeGameData(GameData.packageFiles[i]);
                        mem.WriteInt32(s.Length);
                        mem.WriteStringASCII(s);
                    }
                }
                mem.SeekBegin();

                if (generateBuiltinMapFiles)
                {
                    fs.WriteUInt32(0x504D5443);
                    fs.WriteUInt32((uint)mem.Length);
                    byte[] compressed = new ZlibHelper.Zlib().Compress(mem.ToArray(), 9);
                    fs.WriteUInt32((uint)compressed.Length);
                    fs.WriteFromBuffer(compressed);
                }
                else
                {
                    fs.WriteFromStream(mem, mem.Length);
                }
            }

            if (mainWindow != null)
            {
                if (!generateBuiltinMapFiles)
                {
                    MipMaps mipmaps = new MipMaps();
                    if (GameData.gameType == MeType.ME1_TYPE)
                    {
                        errors += mipmaps.removeMipMapsME1(1, textures, mainWindow, null, false);
                        errors += mipmaps.removeMipMapsME1(2, textures, mainWindow, null, false);
                    }
                    else
                    {
                        errors += mipmaps.removeMipMapsME2ME3(textures, mainWindow, null, false, false);
                    }
                    if (GameData.gameType == MeType.ME3_TYPE)
                    {
                        TOCBinFile.UpdateAllTOCBinFiles();
                    }
                }
            }

            treeScan = textures;

            if (mainWindow != null)
            {
                var time = Misc.stopTimer();
                mainWindow.updateStatusLabel("Done. Process total time: " + Misc.getTimerFormat(time));
                mainWindow.updateStatusLabel2("");
            }

            return(errors);
        }
예제 #3
0
        private bool generateBuiltinMapFiles = false; // change to true to enable map files generation

        public string PrepareListOfTextures(TexExplorer texEplorer, CachePackageMgr cachePackageMgr,
                                            MainWindow mainWindow, Installer installer, ref string log, bool force = false)
        {
            string errors = "";

            treeScan = null;

            List <FoundTexture> textures = new List <FoundTexture>();
            string path = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
                                       Assembly.GetExecutingAssembly().GetName().Name);

            if (!Directory.Exists(path))
            {
                Directory.CreateDirectory(path);
            }
            string filename = Path.Combine(path, "me" + (int)GameData.gameType + "map.bin");

            if (force && File.Exists(filename))
            {
                File.Delete(filename);
            }

            if (File.Exists(filename))
            {
                using (FileStream fs = new FileStream(filename, FileMode.Open, FileAccess.ReadWrite))
                {
                    uint tag     = fs.ReadUInt32();
                    uint version = fs.ReadUInt32();
                    if (tag != TexExplorer.textureMapBinTag || version != TexExplorer.textureMapBinVersion)
                    {
                        if (mainWindow != null)
                        {
                            MessageBox.Show("Detected wrong or old version of textures scan file!" +
                                            "\n\nYou need to restore the game to vanilla state then reinstall optional DLC/PCC mods." +
                                            "\n\nThen from the main menu, select 'Remove Textures Scan File' and start Texture Manager again.");
                            mainWindow.updateStatusLabel("");
                            mainWindow.updateStatusLabel2("");
                            texEplorer.Close();
                        }
                        fs.Close();
                        log += "Detected wrong or old version of textures scan file!" + Environment.NewLine;
                        log += "You need to restore the game to vanilla state then reinstall optional DLC/PCC mods." + Environment.NewLine;
                        log += "Then from the main menu, select 'Remove Textures Scan File' and start Texture Manager again." + Environment.NewLine;
                        return("Detected wrong or old version of textures scan file!" + Environment.NewLine +
                               "You need to restore the game to vanilla state then reinstall optional DLC/PCC mods." + Environment.NewLine +
                               "Then from the main menu, select 'Remove Textures Scan File' and start Texture Manager again." + Environment.NewLine);
                    }

                    uint countTexture = fs.ReadUInt32();
                    for (int i = 0; i < countTexture; i++)
                    {
                        FoundTexture texture = new FoundTexture();
                        int          len     = fs.ReadInt32();
                        texture.name = fs.ReadStringASCII(len);
                        texture.crc  = fs.ReadUInt32();
                        uint countPackages = fs.ReadUInt32();
                        texture.list = new List <MatchedTexture>();
                        for (int k = 0; k < countPackages; k++)
                        {
                            MatchedTexture matched = new MatchedTexture();
                            matched.exportID     = fs.ReadInt32();
                            matched.linkToMaster = fs.ReadInt32();
                            len          = fs.ReadInt32();
                            matched.path = fs.ReadStringASCII(len);
                            texture.list.Add(matched);
                        }
                        textures.Add(texture);
                    }

                    List <string> packages    = new List <string>();
                    int           numPackages = fs.ReadInt32();
                    for (int i = 0; i < numPackages; i++)
                    {
                        int    len     = fs.ReadInt32();
                        string pkgPath = fs.ReadStringASCII(len);
                        pkgPath = GameData.GamePath + pkgPath;
                        packages.Add(pkgPath);
                    }
                    for (int i = 0; i < packages.Count; i++)
                    {
                        if (GameData.packageFiles.Find(s => s.Equals(packages[i], StringComparison.OrdinalIgnoreCase)) == null)
                        {
                            if (mainWindow != null)
                            {
                                MessageBox.Show("Detected removal of game files since last game data scan." +
                                                "\n\nYou need to restore the game to vanilla state then reinstall optional DLC/PCC mods." +
                                                "\n\nThen from the main menu, select 'Remove Textures Scan File' and start Texture Manager again.");
                                return("");
                            }
                            else if (!force)
                            {
                                errors += "Detected removal of game files since last game data scan." + Environment.NewLine + Environment.NewLine +
                                          "You need to restore the game to vanilla state then reinstall optional DLC/PCC mods.";
                                return("");
                            }
                        }
                    }
                    for (int i = 0; i < GameData.packageFiles.Count; i++)
                    {
                        if (packages.Find(s => s.Equals(GameData.packageFiles[i], StringComparison.OrdinalIgnoreCase)) == null)
                        {
                            if (mainWindow != null)
                            {
                                MessageBox.Show("Detected additional game files not present in latest game data scan." +
                                                "\n\nYou need to restore the game to vanilla state then reinstall optional DLC/PCC mods." +
                                                "\n\nThen from the main menu, select 'Remove Textures Scan File' and start Texture Manager again.");
                                return("");
                            }
                            else if (!force)
                            {
                                errors += "Detected additional game files not present in latest game data scan." + Environment.NewLine + Environment.NewLine +
                                          "You need to restore the game to vanilla state then reinstall optional DLC/PCC mods.";
                                return("");
                            }
                        }
                    }

                    treeScan = textures;
                    if (mainWindow != null)
                    {
                        mainWindow.updateStatusLabel("");
                        mainWindow.updateStatusLabel2("");
                    }
                    return(errors);
                }
            }


            if (File.Exists(filename))
            {
                File.Delete(filename);
            }

            if (mainWindow != null)
            {
                List <string> badMods = Misc.detectBrokenMod(GameData.gameType);
                if (badMods.Count != 0)
                {
                    errors = "";
                    for (int l = 0; l < badMods.Count; l++)
                    {
                        errors += badMods[l] + Environment.NewLine;
                    }
                    MessageBox.Show("Detected not compatible mods: \n\n" + errors);
                    return("");
                }
            }

            if (MipMaps.checkGameDataModded(cachePackageMgr))
            {
                if (mainWindow != null)
                {
                    MessageBox.Show("Detected modded game. Can not continue." +
                                    "\n\nYou need to restore the game to vanilla state then reinstall optional DLC/PCC mods." +
                                    "\n\nThen start Texture Manager again.");
                    return("");
                }
                else if (!force)
                {
                    errors += "Detected modded game. Can not continue." + Environment.NewLine + Environment.NewLine +
                              "You need to restore the game to vanilla state then reinstall optional DLC/PCC mods.";
                    return("");
                }
            }

            if (mainWindow != null)
            {
                DialogResult result = MessageBox.Show("Replacing textures and creating mods requires generating a map of the game's textures.\n" +
                                                      "You only need to do it once.\n\n" +
                                                      "IMPORTANT! Your game needs to be in vanilla state and have optional DLC/PCC mods installed.\n\n" +
                                                      "Are you sure you want to proceed?", "Textures mapping", MessageBoxButtons.YesNo);
                if (result == DialogResult.No)
                {
                    texEplorer.Close();
                    return("");
                }
            }

            GameData.packageFiles.Sort();
            if (mainWindow != null)
            {
                Misc.startTimer();
            }
            for (int i = 0; i < GameData.packageFiles.Count; i++)
            {
                if (mainWindow != null)
                {
                    mainWindow.updateStatusLabel("Finding textures in package " + (i + 1) + " of " + GameData.packageFiles.Count + " - " + GameData.packageFiles[i]);
                }
                if (installer != null)
                {
                    installer.updateStatusScan("Scanning textures " + (i * 100 / GameData.packageFiles.Count) + "% ");
                }
                errors += FindTextures(textures, GameData.packageFiles[i], cachePackageMgr, ref log);
            }

            if (GameData.gameType == MeType.ME1_TYPE)
            {
                for (int k = 0; k < textures.Count; k++)
                {
                    for (int t = 0; t < textures[k].list.Count; t++)
                    {
                        uint mipmapOffset = textures[k].list[t].mipmapOffset;
                        if (textures[k].list[t].slave)
                        {
                            MatchedTexture slaveTexture = textures[k].list[t];
                            string         basePkgName  = slaveTexture.basePackageName;
                            if (basePkgName == Path.GetFileNameWithoutExtension(slaveTexture.path).ToUpperInvariant())
                            {
                                throw new Exception();
                            }
                            bool found = false;
                            for (int j = 0; j < textures[k].list.Count; j++)
                            {
                                if (!textures[k].list[j].slave &&
                                    textures[k].list[j].mipmapOffset == mipmapOffset &&
                                    textures[k].list[j].packageName == basePkgName)
                                {
                                    slaveTexture.linkToMaster = j;
                                    textures[k].list[t]       = slaveTexture;
                                    found = true;
                                    break;
                                }
                            }
                            if (!found)
                            {
                                log += "Error: not able match 'slave' texture: + " + textures[k].name + " to 'master'.";
                            }
                        }
                    }
                    if (!textures[k].list.Exists(s => s.slave) &&
                        textures[k].list.Exists(s => s.weakSlave))
                    {
                        List <MatchedTexture> texList = new List <MatchedTexture>();
                        for (int t = 0; t < textures[k].list.Count; t++)
                        {
                            MatchedTexture tex = textures[k].list[t];
                            if (tex.weakSlave)
                            {
                                texList.Add(tex);
                            }
                            else
                            {
                                texList.Insert(0, tex);
                            }
                        }
                        FoundTexture f = textures[k];
                        f.list      = texList;
                        textures[k] = f;
                        if (textures[k].list[0].weakSlave)
                        {
                            continue;
                        }

                        for (int t = 0; t < textures[k].list.Count; t++)
                        {
                            if (textures[k].list[t].weakSlave)
                            {
                                MatchedTexture slaveTexture = textures[k].list[t];
                                string         basePkgName  = slaveTexture.basePackageName;
                                if (basePkgName == Path.GetFileNameWithoutExtension(slaveTexture.path).ToUpperInvariant())
                                {
                                    throw new Exception();
                                }
                                for (int j = 0; j < textures[k].list.Count; j++)
                                {
                                    if (!textures[k].list[j].weakSlave &&
                                        textures[k].list[j].packageName == basePkgName)
                                    {
                                        slaveTexture.linkToMaster = j;
                                        textures[k].list[t]       = slaveTexture;
                                        break;
                                    }
                                }
                            }
                        }
                    }
                }
            }

            using (FileStream fs = new FileStream(filename, FileMode.Create, FileAccess.Write))
            {
                MemoryStream mem = new MemoryStream();
                mem.WriteUInt32(TexExplorer.textureMapBinTag);
                mem.WriteUInt32(TexExplorer.textureMapBinVersion);
                mem.WriteInt32(textures.Count);
                for (int i = 0; i < textures.Count; i++)
                {
                    mem.WriteInt32(textures[i].name.Length);
                    mem.WriteStringASCII(textures[i].name);
                    mem.WriteUInt32(textures[i].crc);
                    if (generateBuiltinMapFiles)
                    {
                        mem.WriteInt32(textures[i].width);
                        mem.WriteInt32(textures[i].height);
                        mem.WriteInt32((int)textures[i].pixfmt);
                        mem.WriteInt32(textures[i].alphadxt1 ? 1 : 0);
                        mem.WriteInt32(textures[i].numMips);
                    }
                    mem.WriteInt32(textures[i].list.Count);
                    for (int k = 0; k < textures[i].list.Count; k++)
                    {
                        mem.WriteInt32(textures[i].list[k].exportID);
                        mem.WriteInt32(textures[i].list[k].linkToMaster);
                        mem.WriteInt32(textures[i].list[k].path.Length);
                        mem.WriteStringASCII(textures[i].list[k].path);
                    }
                }
                if (!generateBuiltinMapFiles)
                {
                    mem.WriteInt32(GameData.packageFiles.Count);
                    for (int i = 0; i < GameData.packageFiles.Count; i++)
                    {
                        string s = GameData.RelativeGameData(GameData.packageFiles[i]);
                        mem.WriteInt32(s.Length);
                        mem.WriteStringASCII(s);
                    }
                }
                mem.SeekBegin();

                if (generateBuiltinMapFiles)
                {
                    fs.WriteUInt32(0x504D5443);
                    fs.WriteUInt32((uint)mem.Length);
                    byte[] compressed = new ZlibHelper.Zlib().Compress(mem.ToArray(), 9);
                    fs.WriteUInt32((uint)compressed.Length);
                    fs.WriteFromBuffer(compressed);
                }
                else
                {
                    fs.WriteFromStream(mem, mem.Length);
                }
            }

            if (mainWindow != null)
            {
                if (!generateBuiltinMapFiles)
                {
                    MipMaps mipmaps = new MipMaps();
                    if (GameData.gameType == MeType.ME1_TYPE)
                    {
                        errors += mipmaps.removeMipMapsME1(1, textures, null, mainWindow, null);
                        errors += mipmaps.removeMipMapsME1(2, textures, null, mainWindow, null);
                    }
                    else
                    {
                        errors += mipmaps.removeMipMapsME2ME3(textures, null, mainWindow, null);
                    }
                }

                var time = Misc.stopTimer();
                mainWindow.updateStatusLabel("Done. Process total time: " + Misc.getTimerFormat(time));
                mainWindow.updateStatusLabel2("");
            }
            treeScan = textures;
            return(errors);
        }
예제 #4
0
        private void buttonPreInstallCheck_Click(object sender, EventArgs e)
        {
            clearPreCheckStatus();

            buttonPreInstallCheck.Enabled = false;
            buttonsEnable(false);
            labelFinalStatus.Text  = "Checking...";
            labelPreMods.ForeColor = Color.FromKnownColor(KnownColor.LimeGreen);
            labelPreMods.Text      = "Checking...";
            Application.DoEvents();
            memFiles = Directory.GetFiles(".", "*.mem", SearchOption.AllDirectories).Where(item => item.EndsWith(".mem", StringComparison.OrdinalIgnoreCase)).ToList();
            memFiles.Sort();
            if (memFiles.Count == 0)
            {
                labelPreMods.Text             = "No MEM mods found!";
                labelPreMods.ForeColor        = Color.FromKnownColor(KnownColor.Red);
                labelFinalStatus.Text         = "Preliminary checking failed. Issue detected...";
                buttonPreInstallCheck.Enabled = true;
                buttonsEnable(true);
                return;
            }
            errors = "";
            log    = "";
            for (int i = 0; i < memFiles.Count; i++)
            {
                using (FileStream fs = new FileStream(memFiles[i], FileMode.Open, FileAccess.Read))
                {
                    uint tag     = fs.ReadUInt32();
                    uint version = fs.ReadUInt32();
                    if (tag != TexExplorer.TextureModTag || version != TexExplorer.TextureModVersion)
                    {
                        if (version != TexExplorer.TextureModVersion)
                        {
                            errors += "File " + memFiles[i] + " was made with an older version of MEM, skipping..." + Environment.NewLine;
                        }
                        else
                        {
                            errors += "File " + memFiles[i] + " is not a valid MEM mod, skipping..." + Environment.NewLine;
                        }
                        continue;
                    }
                    else
                    {
                        uint gameType = 0;
                        fs.JumpTo(fs.ReadInt64());
                        gameType = fs.ReadUInt32();
                        if (gameType != gameId)
                        {
                            errors += "File " + memFiles[i] + " is not a MEM mod valid for this game, skipping..." + Environment.NewLine;
                            continue;
                        }
                    }
                }
            }
            string filename = "errors-precheck.txt";

            if (File.Exists(filename))
            {
                File.Delete(filename);
            }
            if (errors != "")
            {
                labelPreMods.Text             = "There are some errors while detecting MEM mods!";
                labelPreMods.ForeColor        = Color.FromKnownColor(KnownColor.Red);
                labelFinalStatus.Text         = "Preliminary checking failed. Issue detected...";
                buttonPreInstallCheck.Enabled = true;
                buttonsEnable(true);

                if (File.Exists(filename))
                {
                    File.Delete(filename);
                }
                using (FileStream fs = new FileStream(filename, FileMode.CreateNew))
                {
                    fs.WriteStringASCII(errors);
                }
                Process.Start(filename);
                return;
            }
            labelPreMods.ForeColor  = Color.FromKnownColor(KnownColor.LimeGreen);
            labelPreMods.Text       = "";
            checkBoxPreMods.Checked = true;


            labelPreGamePath.ForeColor = Color.FromKnownColor(KnownColor.LimeGreen);
            labelPreGamePath.Text      = "Checking...";
            Application.DoEvents();
            gameData          = new GameData((MeType)gameId, configIni);
            labelPrePath.Text = GameData.GamePath;
            if (!Directory.Exists(GameData.GamePath))
            {
                labelPreGamePath.Text         = "Game path is wrong!";
                labelPreGamePath.ForeColor    = Color.FromKnownColor(KnownColor.Red);
                labelFinalStatus.Text         = "Preliminary checking failed. Issue detected...";
                buttonPreInstallCheck.Enabled = true;
                buttonsEnable(true);
                return;
            }
            if (!gameData.getPackages(true, true))
            {
                labelPreGamePath.Text         = "Missing game data!";
                labelPreGamePath.ForeColor    = Color.FromKnownColor(KnownColor.Red);
                labelFinalStatus.Text         = "Preliminary checking failed. Issue detected...";
                buttonPreInstallCheck.Enabled = true;
                buttonsEnable(true);
                return;
            }
            if (gameId == (int)MeType.ME1_TYPE)
            {
                if (!File.Exists(GameData.GamePath + "\\BioGame\\CookedPC\\Startup_int.upk"))
                {
                    labelPreGamePath.Text         = "ME1 game not found!";
                    labelPreGamePath.ForeColor    = Color.FromKnownColor(KnownColor.Red);
                    labelFinalStatus.Text         = "Preliminary checking failed. Issue detected...";
                    buttonPreInstallCheck.Enabled = true;
                    buttonsEnable(true);
                    return;
                }
            }
            if (gameId == (int)MeType.ME2_TYPE)
            {
                if (!File.Exists(GameData.GamePath + "\\BioGame\\CookedPC\\Textures.tfc"))
                {
                    labelPreGamePath.Text         = "ME2 game not found!";
                    labelPreGamePath.ForeColor    = Color.FromKnownColor(KnownColor.Red);
                    labelFinalStatus.Text         = "Preliminary checking failed. Issue detected...";
                    buttonPreInstallCheck.Enabled = true;
                    buttonsEnable(true);
                    return;
                }
            }
            if (gameId == (int)MeType.ME3_TYPE)
            {
                if (!File.Exists(GameData.GamePath + "\\BIOGame\\PCConsoleTOC.bin"))
                {
                    labelPreGamePath.Text         = "ME3 game not found!";
                    labelPreGamePath.ForeColor    = Color.FromKnownColor(KnownColor.Red);
                    labelFinalStatus.Text         = "Preliminary checking failed. Issue detected...";
                    buttonPreInstallCheck.Enabled = true;
                    buttonsEnable(true);
                    return;
                }
            }
            labelPreGamePath.ForeColor = Color.FromKnownColor(KnownColor.LimeGreen);
            labelPreGamePath.Text      = "";
            checkBoxPrePath.Checked    = true;

            labelPreAccess.ForeColor = Color.FromKnownColor(KnownColor.LimeGreen);
            labelPreAccess.Text      = "Checking...";
            Application.DoEvents();
            bool writeAccess = false;

            if (Misc.checkWriteAccessDir(GameData.MainData))
            {
                writeAccess = true;
            }
            if (gameId == (int)MeType.ME1_TYPE)
            {
                if (Misc.checkWriteAccessFile(GameData.GamePath + @"\BioGame\CookedPC\Packages\GameObjects\Characters\Humanoids\HumanMale\BIOG_HMM_HED_PROMorph.upk"))
                {
                    writeAccess = true;
                }
                else
                {
                    writeAccess = false;
                }
            }
            if (gameId == (int)MeType.ME2_TYPE)
            {
                if (Misc.checkWriteAccessFile(GameData.GamePath + @"\BioGame\CookedPC\BioD_CitAsL.pcc"))
                {
                    writeAccess = true;
                }
                else
                {
                    writeAccess = false;
                }
            }
            if (gameId == (int)MeType.ME3_TYPE)
            {
                if (Misc.checkWriteAccessFile(GameData.GamePath + @"\BioGame\CookedPCConsole\BioA_CitSam_000LevelTrans.pcc"))
                {
                    writeAccess = true;
                }
                else
                {
                    writeAccess = false;
                }
            }
            if (!writeAccess)
            {
                labelPreAccess.Text           = "Write access denied to game folders!";
                labelPreAccess.ForeColor      = Color.FromKnownColor(KnownColor.Red);
                labelFinalStatus.Text         = "Preliminary checking failed. Issue detected...";
                buttonPreInstallCheck.Enabled = true;
                buttonsEnable(true);
                return;
            }
            labelPreAccess.ForeColor  = Color.FromKnownColor(KnownColor.LimeGreen);
            labelPreAccess.Text       = "";
            checkBoxPreAccess.Checked = true;


            labelPreSpace.ForeColor = Color.FromKnownColor(KnownColor.LimeGreen);
            labelPreSpace.Text      = "Checking...";
            Application.DoEvents();
            long diskFreeSpace = Misc.getDiskFreeSpace(GameData.GamePath);
            long diskUsage     = 0;

            for (int i = 0; i < memFiles.Count; i++)
            {
                diskUsage += new FileInfo(memFiles[i]).Length;
            }
            diskUsage = (long)(diskUsage * 2.5);

            if (gameId == (int)MeType.ME3_TYPE)
            {
                if (Directory.Exists(GameData.DLCData))
                {
                    long          diskUsageDLC = 0;
                    List <string> sfarFiles    = Directory.GetFiles(GameData.DLCData, "Default.sfar", SearchOption.AllDirectories).ToList();
                    for (int i = 0; i < sfarFiles.Count; i++)
                    {
                        if (File.Exists(Path.Combine(Path.GetDirectoryName(sfarFiles[i]), "Mount.dlc")))
                        {
                            sfarFiles.RemoveAt(i--);
                        }
                    }
                    for (int i = 0; i < sfarFiles.Count; i++)
                    {
                        diskUsageDLC += new FileInfo(sfarFiles[i]).Length;
                    }
                    diskUsage = (long)(diskUsageDLC * 2.1);
                }
            }

            if (diskUsage > diskFreeSpace)
            {
                labelPreSpace.Text            = "You have not enough disk space remaining. You need about " + Misc.getBytesFormat(diskUsage) + " free.";
                labelPreSpace.ForeColor       = Color.FromKnownColor(KnownColor.Red);
                labelFinalStatus.Text         = "Preliminary checking failed. Issue detected...";
                buttonPreInstallCheck.Enabled = true;
                buttonsEnable(true);
                return;
            }
            labelPreSpace.ForeColor  = Color.FromKnownColor(KnownColor.LimeGreen);
            labelPreSpace.Text       = "";
            checkBoxPreSpace.Checked = true;


            labelPreVanilla.ForeColor = Color.FromKnownColor(KnownColor.LimeGreen);
            labelPreVanilla.Text      = "Checking...";
            Application.DoEvents();
            if (Misc.detectBrokenMod((MeType)gameId))
            {
                labelPreVanilla.Text          = "Detected broken mod!";
                labelPreVanilla.ForeColor     = Color.FromKnownColor(KnownColor.Red);
                labelFinalStatus.Text         = "Preliminary check detected issue...";
                buttonPreInstallCheck.Enabled = true;
                buttonsEnable(true);
                return;
            }

            if (!checkBoxOptionVanilla.Checked)
            {
                errors = Misc.checkGameFiles((MeType)gameId, null, this);
            }
            if (errors != "")
            {
                using (FileStream fs = new FileStream(filename, FileMode.OpenOrCreate))
                {
                    fs.SeekEnd();
                    fs.WriteStringASCII("=========================================================" + Environment.NewLine);
                    fs.WriteStringASCII("WARNING: looks like the following file(s) are not vanilla" + Environment.NewLine);
                    fs.WriteStringASCII("=========================================================" + Environment.NewLine + Environment.NewLine);
                    fs.WriteStringASCII(errors);
                }
                Process.Start(filename);
                labelPreVanilla.Text      = "Game files are not vanilla!";
                labelPreVanilla.ForeColor = Color.FromKnownColor(KnownColor.Red);
                labelFinalStatus.Text     = "Preliminary check detected potential issue...";
            }
            else
            {
                labelPreVanilla.ForeColor = Color.FromKnownColor(KnownColor.LimeGreen);
                labelPreVanilla.Text      = "";
                labelFinalStatus.Text     = "Ready to go. Press START button!";
            }
            checkBoxPreVanilla.Checked = true;


            buttonPreInstallCheck.Enabled = true;
            buttonsEnable(true);
            buttonSTART.Enabled = true;
        }