예제 #1
0
        public override IProjectile ProduceAttack()
        {
            var damage = this.Shields / 2 + this.Damage;
            var projectile = new Laser(damage);
            this.ProjectilesFired++;

            return projectile;
        }
예제 #2
0
 public override IProjectile ProduceAttack()
 {
     IProjectile currentProjectile = new Laser();
     currentProjectile.Damage = this.Damage + this.Shields / 2;
     return currentProjectile;
 }