private void sideRight_SelectedNode(object sender, EntryEventArgs e) { sideLeft.SelectNode(e.NodePath); }
private void sideRight_ExpandingNode(object sender, EntryEventArgs e) { sideLeft.Expand(e.NodePath); }
private void sideRight_CollapsingNode(object sender, EntryEventArgs e) { sideLeft.Collapse(e.NodePath); }
private void OnSelectedNode(string nodePath, Entry entry) { if (SelectedNode != null) { var e = new EntryEventArgs { NodePath = nodePath, Entry = entry }; SelectedNode(this, e); } }
private void OnExpandingNode(string nodePath, Entry entry) { if (ExpandingNode != null) { var e = new EntryEventArgs { NodePath = nodePath, Entry = entry }; ExpandingNode(this, e); } }
private void OnCollapsingNode(string nodePath, Entry entry) { if (CollapsingNode != null) { var e = new EntryEventArgs { NodePath = nodePath, Entry = entry }; CollapsingNode(this, e); } }