public void AddScreen(GameState State) { if (getListState().Count != 0) { getListState()[getListState().Count - 1].Release(); } getListState().Add(State); getListState()[getListState().Count - 1].InitState(Content); }
public void RemoveScreen(GameState State) { if (getListState().Count != 0) { getListState().Remove(State); } }