public void findCollision() { ICollision side = new NullCollision(); for (int i = 0; i < Game.goombaList.Count; ++i) { if (Game.goombaList[i].ShouldUpdate) { for (int j = 0; j < Game.blocks.Count; ++j) { if (!Game.goombaList.ElementAt(i).ShouldCollide) { continue; } side = CollisionDetector.detectCollision(Game.goombaList[i], Game.blocks[j]); if (!(side is NullCollision)) { ICollisionHandler GoombaBlock = new GoombaBlockCollisionHandler( side, Game.goombaList[i], Game); GoombaBlock.handleCollision(); } } } } }
public void findCollision() { ICollision side = new NullCollision(); for (int i = 0; i < Game.goombaList.Count; ++i) { if (Game.goombaList[i].ShouldUpdate) { // GoombaGoombaCollision for (int j = i + 1; j < Game.goombaList.Count; ++j) { if (!Game.goombaList.ElementAt(i).ShouldCollide || !Game.goombaList.ElementAt(j).ShouldCollide) { continue; } side = CollisionDetector.detectCollision(Game.goombaList[i], Game.goombaList[j]); if (!(side is NullCollision)) { ICollisionHandler GoombaGoomba = new GoombaGoombaCollisionHandler(side); GoombaGoomba.handleCollision(); } } // GoombaKoopaCollision for (int k = 0; k < Game.koopaList.Count; ++k) { if (!Game.koopaList[k].shouldCollide) { continue; } side = CollisionDetector.detectCollision(Game.goombaList[i], Game.koopaList[k]); if (!(side is NullCollision)) { ICollisionHandler GoombaKoopa = new KoopaGoombaCollisionHandler(side, Game); GoombaKoopa.handleCollision(); } } } } for (int k = 0; k < Game.koopaList.Count; ++k) { if (Game.koopaList[k].ShouldUpdate) { // KoopaKoopaCollision for (int l = k + 1; l < Game.koopaList.Count; ++l) { if (!Game.koopaList[k].shouldCollide || !Game.koopaList[l].shouldCollide) { continue; } side = CollisionDetector.detectCollision(Game.koopaList[k], Game.koopaList[l]); if (!(side is NullCollision)) { ICollisionHandler KoopaKoopa = new KoopaKoopaCollisionHandler(side, Game); KoopaKoopa.handleCollision(); } } } } }
public void findCollision() { ICollision side = new NullCollision(); for (int i = 0; i < Game.bowserList.Count; ++i) { for (int j = 0; j < Game.blocks.Count; ++j) { side = CollisionDetector.detectCollision(Game.bowserList[i], Game.blocks[j]); if (!(side is NullCollision)) { ICollisionHandler BowserBlock = new BowserBlockCollisionHandler(Game.bowserList[i]); BowserBlock.handleCollision(); } } } }
public void findCollision() { ICollision side = new NullCollision(); for (int i = 0; i < Game.items.Count; ++i) { for (int k = 0; k < Game.objects.Count; ++k) { side = CollisionDetector.detectCollision(Game.items[i], Game.objects[k]); if (!(side is NullCollision) && (Game.objects[k] is SmallPipe || Game.objects[k] is MedPipe || Game.objects[k] is TallPipe)) { ICollisionHandler itemPipe = new ItemPipeCollisionHandler(side); itemPipe.handleCollision(); } } } }
public void findCollision() { ICollision side = new NullCollision(); foreach (PiranaPlant minion in Game.piranaPlantList) { if (!Game.Mario.ShouldCollide) { break; } side = CollisionDetector.detectCollision(Game.Mario, minion); if (!(side is NullCollision)) { ICollisionHandler MarioPirana = new MarioPiranaCollisionHandler(side, Game); MarioPirana.handleCollision(); } } }
public void findCollision() { ICollision side = new NullCollision(); for (int i = 0; i < Game.objects.Count; ++i) { if (!Game.Mario.ShouldCollide) { break; } side = CollisionDetector.detectCollision(Game.Mario, Game.objects[i]); if (!(side is NullCollision) && !(Game.objects[i] is FlagPole) && !(Game.objects[i] is Fireball) && !(Game.objects[i] is BowserFire) && !(Game.objects[i] is Axe)) { ICollisionHandler MarioObject = new MarioObjectCollisionHandler(side, Game); MarioObject.handleCollision(); } } }
public void findCollision() { ICollision side = new NullCollision(); for (int i = 0; i < Game.piranaPlantList.Count; i++) { if (Game.piranaPlantList[i].ShouldUpdate) { for (int j = 0; j < Game.objects.Count; j++) { side = CollisionDetector.detectCollision(Game.piranaPlantList[i], Game.objects[j]); if (!(side is NullCollision) && (Game.objects[j] is Fireball)) { ICollisionHandler PiranaObject = new PiranaObjectCollisionHandler(side, Game.piranaPlantList[i], Game); PiranaObject.handleCollision(); } } } } }
public void findCollision() { ICollision side = new NullCollision(); for (int i = 0; i < Game.objects.Count; ++i) { if (Game.objects[i].ShouldUpdate) { for (int j = 0; j < Game.blocks.Count; ++j) { side = CollisionDetector.detectCollision(Game.objects[i], Game.blocks[j]); if (!(side is NullCollision) && !(Game.blocks[j].State is HiddenBlockState)) { ICollisionHandler ObjectBlock = new ObjectBlockCollisionHandler(side); ObjectBlock.handleCollision(); //j = Game.blocks.Count; } } } } }
public void findCollision() { ICollision side = new NullCollision(); for (int i = 0; i < Game.blocks.Count; ++i) { if (!Game.Mario.ShouldCollide) { break; } if (Game.blocks[i].ShouldUpdate) { side = CollisionDetector.detectCollision(Game.Mario, Game.blocks[i]); if (!(side is NullCollision)) { ICollisionHandler MarioBlock = new MarioBlockCollisionHandler(side, Game); MarioBlock.handleCollision(); } } } }
public void findCollision() { ICollision side = new NullCollision(); for (int i = 0; i < Game.items.Count; ++i) { if (!Game.Mario.ShouldCollide) { break; } if (Game.items[i].IsCollidable) { side = CollisionDetector.detectCollision(Game.Mario, Game.items[i]); if (!(side is NullCollision)) { ICollisionHandler MarioItem = new MarioItemCollisionHandler(side, Game); MarioItem.handleCollision(); } } } }
public void findCollision() { ICollision side = new NullCollision(); for (int i = 0; i < Game.objects.Count; i++) { for (int j = 0; j < Game.objects.Count; j++) { if (Game.objects[i].Equals(Game.objects[j])) { continue; } side = CollisionDetector.detectCollision(Game.objects[i], Game.objects[j]); if (!(side is NullCollision) && !(Game.objects[j] is Fireball)) { ICollisionHandler ObjectPipe = new ObjectPipeCollisionHandler(side); ObjectPipe.handleCollision(); //j = Game.objects.Count; } } } }
public void findCollision() { ICollision side = new NullCollision(); for (int i = 0; i < Game.koopaList.Count; ++i) { if (!Game.Mario.ShouldCollide) { break; } if (!Game.koopaList[i].shouldCollide) { continue; } side = CollisionDetector.detectCollision(Game.Mario, Game.koopaList[i]); if (!(side is NullCollision)) { ICollisionHandler MarioKoopa = new MarioKoopaCollisionHandler(side, Game); MarioKoopa.handleCollision(); } } }
public void findCollision() { ICollision side = new NullCollision(); foreach (Goomba minion in Game.goombaList) { if (!minion.ShouldCollide) { continue; } if (!Game.Mario.ShouldCollide) { break; } side = CollisionDetector.detectCollision(Game.Mario, minion); if (!(side is NullCollision)) { ICollisionHandler MarioGoomba = new MarioGoombaCollisionHandler(side, Game); MarioGoomba.handleCollision(); } } }
public void findCollision() { ICollision side = new NullCollision(); for (int i = 0; i < Game.items.Count; i++) { if (Game.items[i].ShouldUpdate) { if (Game.items[i].IsCollidable) { for (int k = 0; k < Game.blocks.Count; k++) { side = CollisionDetector.detectCollision(Game.items[i], Game.blocks[k]); if (!(side is NullCollision)) { ICollisionHandler itemBlock = new ItemBlockCollisionHandler(side); itemBlock.handleCollision(); } } } } } }
public void findCollision() { ICollision side = new NullCollision(); for (int i = 0; i < Game.koopaList.Count; i++) { if (Game.koopaList[i].ShouldUpdate) { if (!Game.koopaList[i].shouldCollide) { continue; } for (int j = 0; j < Game.objects.Count; j++) { side = CollisionDetector.detectCollision(Game.koopaList[i], Game.objects[j]); if (!(side is NullCollision) && !(Game.objects[j] is FlagPole)) { ICollisionHandler KoopaObject = new KoopaObjectCollisionHandler(side, Game.koopaList[i], Game); KoopaObject.handleCollision(); } } } } }
public void findCollision() { ICollision side = new NullCollision(); for (int i = 0; i < Game.koopaList.Count; ++i) { if (Game.koopaList[i].ShouldUpdate) { if (!Game.koopaList[i].shouldCollide) { continue; } for (int j = 0; j < Game.blocks.Count; ++j) { side = CollisionDetector.detectCollision(Game.koopaList[i], Game.blocks[j]); if (!(side is NullCollision)) { ICollisionHandler KoopaBlock = new KoopaBlockCollisionHandler(side, Game.koopaList[i], Game); KoopaBlock.handleCollision(); } } } } }
public void findCollision() { ICollision side = new NullCollision(); for (int i = 0; i < Game.goombaList.Count; i++) { if (Game.goombaList[i].ShouldUpdate) { for (int j = 0; j < Game.objects.Count; j++) { if (!Game.goombaList.ElementAt(i).ShouldCollide) { continue; } side = CollisionDetector.detectCollision(Game.goombaList[i], Game.objects[j]); if (!(side is NullCollision) && !(Game.objects[j] is FlagPole)) { ICollisionHandler GoombaObject = new GoombaObjectCollisionHandler(side, Game.goombaList[i], Game); GoombaObject.handleCollision(); } } } } }
public void findCollision() { ICollision side = new NullCollision(); for (int i = 0; i < Game.goombaList.Count; ++i) { side = CollisionDetector.detectCollision(Game.MainCameraObject, Game.goombaList[i]); if (!(side is NullCollision)) { ICollisionHandler cameraUpdate = new CameraUpdateCollisionHandler(side); cameraUpdate.handleCollision(); } else { ICollisionHandler cameraUpdate = new CameraUpdateNullCollisionHandler(side); cameraUpdate.handleCollision(); } } for (int i = 0; i < Game.koopaList.Count; ++i) { side = CollisionDetector.detectCollision(Game.MainCameraObject, Game.koopaList[i]); if (!(side is NullCollision)) { ICollisionHandler cameraUpdate = new CameraUpdateCollisionHandler(side); cameraUpdate.handleCollision(); } else { ICollisionHandler cameraUpdate = new CameraUpdateNullCollisionHandler(side); cameraUpdate.handleCollision(); } } for (int i = 0; i < Game.piranaPlantList.Count; ++i) { side = CollisionDetector.detectCollision(Game.MainCameraObject, Game.piranaPlantList[i]); if (!(side is NullCollision)) { ICollisionHandler cameraUpdate = new CameraUpdateCollisionHandler(side); cameraUpdate.handleCollision(); } else { ICollisionHandler cameraUpdate = new CameraUpdateNullCollisionHandler(side); cameraUpdate.handleCollision(); } } for (int i = 0; i < Game.items.Count; ++i) { side = CollisionDetector.detectCollision(Game.MainCameraObject, Game.items[i]); if (!(side is NullCollision)) { ICollisionHandler cameraUpdate = new CameraUpdateCollisionHandler(side); cameraUpdate.handleCollision(); } } for (int i = 0; i < Game.blocks.Count; ++i) { side = CollisionDetector.detectCollision(Game.MainCameraObject, Game.blocks[i]); if (!(side is NullCollision)) { ICollisionHandler cameraUpdate = new CameraUpdateCollisionHandler(side); cameraUpdate.handleCollision(); } else { ICollisionHandler cameraUpdate = new CameraUpdateNullCollisionHandler(side); cameraUpdate.handleCollision(); } } }