public Play(string level, Settings settings, Worlds worlds) { allDone.Reset(); InitializeComponent(); Sound_music.CheckMusic(settings); Visible = false; readFile = new ReadFile(level); string[] data = readFile.SearchData().Split('|'); LoadingLevel loadingScreen = new LoadingLevel("Level " + level, data[0].Split('#')[1], data[1], data[3]); loadingScreen.Show(); new Thread(LoadingScreen).Start(); this.level = level; this.worlds = worlds; FormBorderStyle = FormBorderStyle.None; WindowState = FormWindowState.Maximized; this.settings = settings; engine = new Engine(readFile.InterpretFile(settings), Controls); allDone.WaitOne(); Visible = true; loadingScreen.Close(); Focus(); engine.Start(); }
public Form1() { InitializeComponent(); settings = ReadFile.GetSettings(); Sound_music.CheckMusic(settings); if (ReadFile.IsFirst()) { btnStart.Enabled = false; } }
private void chBmusic_Click(object sender, EventArgs e) { settings.Music = !settings.Music; chBmusic.Checked = settings.Music; Sound_music.CheckMusic(settings); if (chBmusic.Checked) { tBarMusicValue.Enabled = true; } else { tBarMusicValue.Enabled = false; } }
private void btnGoOn_Click(object sender, EventArgs e) { play.Enabled = true; Sound_music.CheckMusic(settings); Close(); }