예제 #1
0
파일: Gloop.cs 프로젝트: bevacqua/MarianX
 static Gloop()
 {
     settings = new SpriteSheetSettings
     {
         Width = MagicNumbers.GloopFrameWidth,
         Height = MagicNumbers.GloopFrameHeight
     };
 }
예제 #2
0
 static PlayerMobile()
 {
     settings = new SpriteSheetSettings
     {
         Width = MagicNumbers.FrameWidth,
         Height = MagicNumbers.FrameHeight
     };
 }
예제 #3
0
파일: Jail.cs 프로젝트: bevacqua/MarianX
 static Jail()
 {
     settings = new SpriteSheetSettings
     {
         Width = MagicNumbers.JailFrameWidth,
         Height = MagicNumbers.JailFrameHeight
     };
 }
예제 #4
0
        public SpriteSheet(string assetName, SpriteSheetSettings settings)
            : base(assetName)
        {
            if (settings == null)
            {
                throw new ArgumentNullException("settings");
            }
            this.settings = settings;

            frameSetQueue = new Queue<FrameSet>();
        }
예제 #5
0
        public SpriteSheet(string assetName, SpriteSheetSettings settings)
            : base(assetName)
        {
            if (settings == null)
            {
                throw new ArgumentNullException("settings");
            }
            this.settings = settings;

            frameSetQueue = new Queue <FrameSet>();
        }
예제 #6
0
파일: Mobile.cs 프로젝트: bevacqua/MarianX
 public Mobile(string assetName, SpriteSheetSettings settings)
     : base(assetName, settings)
 {
     interpolationCalculator = new InterpolationCalculator(this);
     Movement = new Movement(new DiagnosticCollisionDetection(), interpolationCalculator);
 }
예제 #7
0
파일: Item.cs 프로젝트: bevacqua/MarianX
 protected Item(string assetName, SpriteSheetSettings settings)
     : base(assetName, settings)
 {
     GameCore.Instance.DynamicCollisionDetection.TrackItem(this);
     Move += GameCore.Instance.ViewportManager.OnMobileMoved;
 }
예제 #8
0
 public DiagnosticMobile(string assetName, SpriteSheetSettings settings)
     : base(assetName, settings)
 {
 }