private VoxelGrid CreateChunk(int x, int y) { VoxelGrid grid = Instantiate(voxelGridPrefab) as VoxelGrid; grid.Initialize(gridResolution, chunkSize); grid.transform.parent = transform; grid.transform.localPosition = new Vector3( x * chunkSize - halfSize, y * chunkSize - halfSize); return(grid); }
private void CreateChunk(int i, int x, int y) { VoxelGrid chunk = Instantiate(voxelGridPrefab) as VoxelGrid; var chunkPos = new Vector2Int(x, y); chunk.Initialize(this, voxelResolution, chunkResolution, chunkPos, chunkSize * transform.lossyScale.x, maxFeatureAngle); chunk.transform.parent = transform; chunk.transform.localPosition = new Vector3(x * chunkSize - halfSize, y * chunkSize - halfSize); chunks[i] = chunk; if (x > 0) { chunks[i - 1].xNeighbor = chunk; } if (y > 0) { chunks[i - chunkResolution].yNeighbor = chunk; if (x > 0) { chunks[i - chunkResolution - 1].xyNeighbor = chunk; } } }