Defines a style used for rendering vector data
상속: IStyle
 private static Style Copy(Style source, Style dest)
 {
     dest.MinVisible = source.MinVisible;
     dest.MaxVisible = source.MaxVisible;
     dest.Enabled    = source.Enabled;
     dest.Opacity    = source.Opacity;
     return(dest);
 }
 public static IStyle Copy(this IStyle source)
 {
     if (source is SymbolStyle symbolStyle)
     {
         var result = new SymbolStyle();
         return(Copy(symbolStyle, result));
     }
     if (source is VectorStyle vectorStyle)
     {
         var result = new VectorStyle();
         return(Copy(vectorStyle, result));
     }
     if (source is Style style)
     {
         var result = new Style();
         return(Copy(style, result));
     }
     throw new NotImplementedException();
 }
예제 #3
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        public bool Equals(Style style)
        {
            if (MinVisible != style.MinVisible)
            {
                return false;
            }

            if (MaxVisible != style.MaxVisible)
            {
                return false;
            }

            if (Enabled != style.Enabled)
            {
                return false;
            }

            return true;
        }
        public static Map InitializeMap()
        {
            //Initialize a new map based on the simple map
            var map = new Map();

            //Layer osm = new Layer("OSM");
            //string url = "http://labs.metacarta.com/wms-c/tilecache.py?version=1.1.1&request=GetCapabilities&service=wms-c";
            //var tileSources = TileSourceWmsC.TileSourceBuilder(new Uri(url), null);
            //var tileSource = new List<ITileSource>(tileSources).Find(source => source.Schema.Name == "osm-map");
            //osm.DataSource = new TileProvider(tileSource, "OSM");
            //map.Layers.Add(osm);

            //Set up countries layer
            var countryLayer = new Layer("Countries");
            //Set the datasource to a shapefile in the App_data folder
            countryLayer.DataSource = new ShapeFile("GeoData/World/countries.shp", true);
            countryLayer.DataSource.SRID = 4326;
            
            var style = new VectorStyle
            {
                Fill = new Brush { Color = Color.Green },
                Outline = new Pen { Color = Color.Black }
            };
            countryLayer.Styles.Add(style);
            map.Layers.Add(countryLayer);

            //set up cities layer
            var cityLayer = new Layer("Cities");
            //Set the datasource to a shapefile in the App_data folder
            cityLayer.DataSource = new ShapeFile("GeoData/World/cities.shp", true);
            cityLayer.DataSource.SRID = 4326;
            cityLayer.MaxVisible = 0.09;
            map.Layers.Add(cityLayer);

            //Set up a country label layer
            var countryLabelLayer = new LabelLayer("Country labels");
            countryLabelLayer.DataSource = countryLayer.DataSource;
            countryLabelLayer.DataSource.SRID = 4326;
            countryLabelLayer.Enabled = true;
            countryLabelLayer.MaxVisible = 0.18;
            countryLabelLayer.MinVisible = 0.054;
            countryLabelLayer.LabelColumn = "NAME";
            var labelStyle = new LabelStyle();
            labelStyle.ForeColor = Color.Black;
            labelStyle.Font = new Font { FontFamily = "GenericSerif", Size = 12 };
            labelStyle.BackColor = new Brush { Color = new Color { A = 128, R = 255, G = 255, B = 255 } };
            labelStyle.HorizontalAlignment = LabelStyle.HorizontalAlignmentEnum.Center;
            countryLabelLayer.MultipartGeometryBehaviour = LabelLayer.MultipartGeometryBehaviourEnum.Largest;
            countryLabelLayer.Styles.Add(labelStyle);
            map.Layers.Add(countryLabelLayer);

            //Set up a city label layer
            var cityLabelLayer = new LabelLayer("City labels");
            cityLabelLayer.DataSource = cityLayer.DataSource;
            cityLabelLayer.DataSource.SRID = 4326;
            cityLabelLayer.Enabled = true;
            cityLabelLayer.LabelColumn = "NAME";
            cityLabelLayer.MaxVisible = countryLabelLayer.MinVisible;
            cityLabelLayer.MinVisible = 0;
            cityLabelLayer.LabelFilter = LabelCollisionDetection.ThoroughCollisionDetection;
            var cityLabelStyle = new LabelStyle();
            cityLabelStyle.ForeColor = Color.Black;
            cityLabelStyle.Font = new Font { FontFamily = "GenericSerif", Size = 11 };
            cityLabelStyle.HorizontalAlignment = LabelStyle.HorizontalAlignmentEnum.Left;
            cityLabelStyle.VerticalAlignment = LabelStyle.VerticalAlignmentEnum.Bottom;
            cityLabelStyle.Offset = new Offset { X = 3, Y = 3 };
            cityLabelStyle.Halo = new Pen { Color = Color.Yellow, Width = 2 };
            cityLabelStyle.CollisionDetection = true;
            cityLabelLayer.Styles.Add(cityLabelStyle);
            map.Layers.Add(cityLabelLayer);

            //Set a gradient theme on the countries layer, based on Population density
            //First create two styles that specify min and max styles
            //In this case we will just use the default values and override the fill-colors
            //using a colorblender. If different line-widths, line- and fill-colors where used
            //in the min and max styles, these would automatically get linearly interpolated.
            IStyle min = new Style();
            IStyle max = new Style();
            //Create theme using a density from 0 (min) to 400 (max)
            var popdens = new GradientTheme("PopDens", 0, 400, min, max);
            //We can make more advanced coloring using the ColorBlend'er.
            //Setting the FillColorBlend will override any fill-style in the min and max fills.
            //In this case we just use the predefined Rainbow colorscale
            popdens.FillColorBlend = ColorBlend.Rainbow5;
            countryLayer.Styles.Add(popdens);

            //Lets scale the labels so that big countries have larger texts as well
            var lblMin = new LabelStyle();
            var lblMax = new LabelStyle();
            lblMin.ForeColor = Color.Black;
            lblMin.Font = new Font { FontFamily = "Sans Serif", Size = 6 };
            lblMax.ForeColor = Color.Black;
            lblMax.BackColor = new Brush { Color = new Color { A = 128, R = 255, G = 255, B = 255 } };
            lblMin.BackColor = lblMax.BackColor;
            lblMax.Font = new Font { FontFamily = "Sans Serif", Size = 9 };
            countryLabelLayer.Styles.Add(new GradientTheme("PopDens", 0, 400, lblMin, lblMax));

            //Lets scale city icons based on city population
            //cities below 1.000.000 gets the smallest symbol, and cities with more than 5.000.000 the largest symbol
            var citymin = new SymbolStyle();
            var citymax = new SymbolStyle();
            const string iconPath = "Images/icon.png";
            if (!File.Exists(iconPath))
            {
                throw new Exception(
                    String.Format("Error file '{0}' could not be found, make sure it is at the expected location",
                                  iconPath));
            }

            citymin.Symbol = new Bitmap { Data = new FileStream(iconPath, FileMode.Open, FileAccess.Read) };
            citymin.SymbolScale = 0.5f;
            citymax.Symbol = new Bitmap { Data = new FileStream(iconPath, FileMode.Open, FileAccess.Read) };
            citymax.SymbolScale = 1f;
            cityLayer.Styles.Add(new GradientTheme("Population", 1000000, 5000000, citymin, citymax));

            var geodanLayer = new Layer("Geodan");
            geodanLayer.DataSource = new MemoryProvider(new Point(4.9130567, 52.3422033));
            geodanLayer.Styles.Add(new SymbolStyle { Symbol = new Bitmap { Data = new FileStream(iconPath, FileMode.Open, FileAccess.Read) } });
            map.Layers.Add(geodanLayer);

            //limit the zoom to 360 degrees width
            map.BackColor = Color.White;

            return map;
        }