/// <summary> /// Creates the prefab layer. /// </summary> /// <param name="item"> the options of the prefab layer.</param> private void CreatePrefabLayer(PrefabItemOptions item) { if (_vectorData.LayerProperty.sourceType == VectorSourceType.None || !_vectorData.LayerProperty.sourceOptions.Id.Contains(MapboxDefaultVector.GetParameters(VectorSourceType.MapboxStreets).Id)) { Debug.LogError("In order to place location prefabs please add \"mapbox.mapbox-streets-v7\" to the list of vector data sources"); return; } //ensure that there is a vector layer if (_vectorData == null) { _vectorData = new VectorLayer(); } //ensure that there is a list of prefabitems if (_vectorData.LocationPrefabsLayerProperties.locationPrefabList == null) { _vectorData.LocationPrefabsLayerProperties.locationPrefabList = new List <PrefabItemOptions>(); } //add the prefab item if it doesn't already exist if (!_vectorData.LayerProperty.vectorSubLayers.Contains(item)) { _vectorData.LocationPrefabsLayerProperties.locationPrefabList.Add(item); _vectorData.AddVectorLayer(item); } }
/// <summary> /// Creates the prefab layer. /// </summary> /// <param name="item"> the options of the prefab layer.</param> private void CreatePrefabLayer(PrefabItemOptions item) { if (LayerProperty.sourceType == VectorSourceType.None || !LayerProperty.sourceOptions.Id.Contains(MapboxDefaultVector.GetParameters(VectorSourceType.MapboxStreets).Id)) { Debug.LogError("In order to place location prefabs please add \"mapbox.mapbox-streets-v7\" to the list of vector data sources"); return; } AddPointsOfInterestSubLayer(item); }
private void SetLayerSourceInternal(VectorSourceType vectorSource) { if (vectorSource != VectorSourceType.Custom && vectorSource != VectorSourceType.None) { _layerProperty.sourceType = vectorSource; _layerProperty.sourceOptions.layerSource = MapboxDefaultVector.GetParameters(vectorSource); } else { Debug.LogWarning("Invalid style - trying to set " + vectorSource.ToString() + " as default style!"); } }
/// <summary> /// Creates the prefab layer. /// </summary> /// <param name="item"> the options of the prefab layer.</param> private void CreatePrefabLayer(PrefabItemOptions item) { if (_vectorData.LayerProperty.sourceType == VectorSourceType.None || !_vectorData.LayerProperty.sourceOptions.Id.Contains(MapboxDefaultVector.GetParameters(VectorSourceType.MapboxStreets).Id)) { Debug.LogError("In order to place location prefabs please add \"mapbox.mapbox-streets-v7\" to the list of vector data sources"); return; } //ensure that there is a vector layer if (_vectorData == null) { _vectorData = new VectorLayer(); } _vectorData.AddLocationPrefabItem(item); }
public void Initialize() { _vectorTileFactory = ScriptableObject.CreateInstance <VectorTileFactory>(); if (_layerProperty.sourceType != VectorSourceType.None || _layerProperty.sourceOptions.Id.Contains(MapboxDefaultVector.GetParameters(VectorSourceType.MapboxStreets).Id)) { foreach (var item in _locationPrefabsLayerProperties.locationPrefabList) { //Add PrefabItemOptions items as a VectorSubLayerProperties if (!_layerProperty.vectorSubLayers.Contains(item)) { //Add PrefabItemOptions items as a VectorSubLayerProperties //if (_layerProperty.sourceType == VectorSourceType.Custom || _layerProperty.sourceType == VectorSourceType.None) //{ // if (_layerProperty.sourceType == VectorSourceType.None) // _layerProperty.sourceOptions.Id = ""; // //This is the style id we need for instantiating POI location prefabs // Style streetsVectorSource = MapboxDefaultVector.GetParameters(VectorSourceType.MapboxStreets); // AddLayerSource(streetsVectorSource.Id); //} AddVectorLayer(item); } } } _vectorTileFactory.SetOptions(_layerProperty); }