private void SaveButton_Click(object sender, EventArgs e) { FogOfWar.SaveFogInternal(displayMap); SaveForm SaveDialogue = new SaveForm(); SaveDialogue.ShowDialog(); }
public void SwitchMap(int floor) { FogOfWar.SaveFogInternal(this); ClearDisplayGrid(); GetStairCoordinates(floor); if (floor == 1) { PrintMapWindow(MapGeneration.map1); SetCellColor(MapGeneration.map1, CurrentDoor[0], CurrentDoor[1]); } else if (floor == 2) { PrintMapWindow(MapGeneration.map2); SetCellColor(MapGeneration.map2, CurrentDoor[0], CurrentDoor[1]); } else if (floor == 3) { PrintMapWindow(MapGeneration.map3); SetCellColor(MapGeneration.map3, CurrentDoor[0], CurrentDoor[1]); } FogOfWar.LoadFogInternal(this); }