public void RotateOrigin(Vector3 vRotation, Vector3 vOrigin) { VectorHelper.VectorRotateOrigin(V1, vRotation, vOrigin, out var v1); VectorHelper.VectorRotateOrigin(V2, vRotation, vOrigin, out var v2); VectorHelper.VectorRotateOrigin(V3, vRotation, vOrigin, out var v3); V1 = v1; V2 = v2; V3 = v3; }
public void RotateOrigin(Vector3 vRotation, Vector3 vOrigin) { VectorHelper.VectorRotateOrigin(Vertex, vRotation, vOrigin, out var vertex); Vertex = vertex; }