Interaction logic for MainWindow.xaml
상속: System.Windows.Window
 public MainWindow()
 {
     instance = this;
     InitializeComponent();
     TileStore.Initialize();
     try
     {
         this.InitializeTileCategoryPickerChoices();
     }
     catch (Exception e)
     {
         MessageBox.Show(e.Message);
     }
     this.InitializeLayerPicker(0);
     this.tile_category_picker.SelectedIndex = 0;
     this.KeyDown += new KeyEventHandler(MainWindow_KeyDown);
     this.layer_picker.SelectionChanged += new SelectionChangedEventHandler(layer_picker_SelectionChanged);
     this.AddMenuHandlers();
 }
예제 #2
0
파일: Main.cs 프로젝트: hallgeirl/Hiage
        public static void Main(string[] args)
        {
            //The model that is shared between the engine part and GUI part of the map editor
            EditorModel model = new EditorModel();

            //Start up the engine interaction thread (rendering and such)
            InteractThread thread = new InteractThread(model);
            Thread engineThread = new Thread(new ThreadStart(thread.MainLoop));
            engineThread.Start();

            //Make sure the resource manager has been set before continuing, and ensure that the opengl context has been set up.
            while ((model.ResourceManager == null || !Renderer.Ready) && model.Running);

            if (model.Running)
            {
                //Initialize and run the GUI
                Application.Init ();
                MainWindow win = new MainWindow (model);
                win.Show ();
                Application.Run ();
            }
        }
        public MainWindow()
        {
            try
            {
                this.ActiveTool = Tool.None;
                me = this;
                InitializeComponent();
                this.file_new.Click += new RoutedEventHandler(file_new_Click);
                this.file_open.Click += new RoutedEventHandler(file_open_Click);
                this.file_save.Click += new RoutedEventHandler(file_save_Click);
                this.file_exit.Click += new RoutedEventHandler(file_exit_Click);

                this.map_scripts.Click += new RoutedEventHandler(map_scripts_Click);
                this.map_music.Click += new RoutedEventHandler(map_music_Click);
                this.map_values.Click += new RoutedEventHandler(map_values_Click);

                this.mouse_catcher.MouseDown += new MouseButtonEventHandler(mouse_catcher_MouseDown);
                this.mouse_catcher.MouseUp += new MouseButtonEventHandler(mouse_catcher_MouseUp);
                this.mouse_catcher.MouseMove += new MouseEventHandler(mouse_catcher_MouseMove);

                this.tool_selector.SelectionChanged += new SelectionChangedEventHandler(tool_selector_SelectionChanged);
                this.active_primary_layer.Items.Add("A");
                this.active_primary_layer.Items.Add("B");
                this.active_primary_layer.Items.Add("C");
                this.active_primary_layer.Items.Add("D");
                this.active_primary_layer.Items.Add("E");
                this.active_primary_layer.Items.Add("F");
                this.active_primary_layer.Items.Add("Stairs");
                this.active_primary_layer.SelectionChanged += new SelectionChangedEventHandler(active_primary_layer_SelectionChanged);
                this.active_primary_layer.SelectedIndex = 0;

                this.active_detail_layer.Items.Add("Base");
                this.active_detail_layer.Items.Add("BaseAdorn");
                this.active_detail_layer.Items.Add("BaseDetail");
                this.active_detail_layer.Items.Add("Doodad");
                this.active_detail_layer.Items.Add("DoodadAdorn");
                this.active_detail_layer.Items.Add("Excessive");
                this.active_detail_layer.SelectionChanged += new SelectionChangedEventHandler(active_detail_layer_SelectionChanged);
                this.active_detail_layer.SelectedIndex = 0;

                // layer visibility
                this.layer_a.Checked += new RoutedEventHandler(layer_a_Checked);
                this.layer_b.Checked += new RoutedEventHandler(layer_b_Checked);
                this.layer_c.Checked += new RoutedEventHandler(layer_c_Checked);
                this.layer_d.Checked += new RoutedEventHandler(layer_d_Checked);
                this.layer_e.Checked += new RoutedEventHandler(layer_e_Checked);
                this.layer_f.Checked += new RoutedEventHandler(layer_f_Checked);
                this.layer_stairs.Checked += new RoutedEventHandler(layer_stairs_Checked);
                this.layer_a.Unchecked += new RoutedEventHandler(layer_a_Checked);
                this.layer_b.Unchecked += new RoutedEventHandler(layer_b_Checked);
                this.layer_c.Unchecked += new RoutedEventHandler(layer_c_Checked);
                this.layer_d.Unchecked += new RoutedEventHandler(layer_d_Checked);
                this.layer_e.Unchecked += new RoutedEventHandler(layer_e_Checked);
                this.layer_f.Unchecked += new RoutedEventHandler(layer_f_Checked);
                this.layer_stairs.Unchecked += new RoutedEventHandler(layer_stairs_Checked);

                // detail visibility
                this.detail_base.Checked += new RoutedEventHandler(detail_base_Checked);
                this.detail_baseadorn.Checked += new RoutedEventHandler(detail_baseadorn_Checked);
                this.detail_baseextra.Checked += new RoutedEventHandler(detail_baseextra_Checked);
                this.doodad.Checked += new RoutedEventHandler(doodad_Checked);
                this.doodadadorn.Checked += new RoutedEventHandler(doodadadorn_Checked);
                this.excessive.Checked += new RoutedEventHandler(excessive_Checked);
                this.detail_base.Unchecked += new RoutedEventHandler(detail_base_Checked);
                this.detail_baseadorn.Unchecked += new RoutedEventHandler(detail_baseadorn_Checked);
                this.detail_baseextra.Unchecked += new RoutedEventHandler(detail_baseextra_Checked);
                this.doodad.Unchecked += new RoutedEventHandler(doodad_Checked);
                this.doodadadorn.Unchecked += new RoutedEventHandler(doodadadorn_Checked);
                this.excessive.Unchecked += new RoutedEventHandler(excessive_Checked);

                this.layer_all_off.Click += new RoutedEventHandler(layer_all_off_Click);
                this.layer_all_on.Click += new RoutedEventHandler(layer_all_on_Click);

                this.detail_all_off.Click += new RoutedEventHandler(detail_all_off_Click);
                this.detail_all_on.Click += new RoutedEventHandler(detail_all_on_Click);

                this.tool_selector.SelectedIndex = 0;
            }
            catch (Exception e)
            {
                System.Windows.MessageBox.Show("The following error was encounter so talk to Blake:\n" + e.Message);
                throw;
            }
        }