public DrawAxes() { RendererFactory.GetInstance().WriteNextFrameEvent += new WriteNextFrameCallback(renderer_WriteNextFrameEvent); }
Framerate() { RendererFactory.GetInstance().Tick += new TickHandler(Framerate_Tick); }
public RenderableWater(Vector3 pos, Vector2 scale) { this.pos = pos; this.scale = scale; RendererFactory.GetInstance().WriteNextFrameEvent += new WriteNextFrameCallback(RenderableWater_WriteNextFrameEvent); }