static EventHolder() { List <Enemy> enemies = new List <Enemy>(); enemies.Add(MapDataManager.getEnemy("Emergence Cavern", "Goblin")); enemies.Add(MapDataManager.getEnemy("Emergence Cavern", "Goblin")); events.Add(1, EventDataModel.getCombatEvent(new Encounter(isEvent: true) { enemies = enemies, message = "A horde of Goblins attacks!", }, ObjectiveType.EmergenceCavernAdditionalAdventurer)); enemies = new List <Enemy>(); enemies.Add(MapDataManager.getEnemy("Emergence Cavern", "Blue Slime")); enemies.Add(MapDataManager.getEnemy("Emergence Cavern", "Blue Slime")); events.Add(2, EventDataModel.getCombatEvent(new Encounter(isEvent: true) { enemies = enemies, message = "Twin Slimes appear!" }, ObjectiveType.EmergenceCavernB2)); enemies = new List <Enemy>(); enemies.Add(MapDataManager.getEnemy("Emergence Cavern", "Boss Goblin")); events.Add(3, EventDataModel.getCombatEvent(new Encounter(isEvent: true) { enemies = enemies, message = "A well dressed Goblin appears!" }, ObjectiveType.EmergenceCavernB2)); }
public static EventDataModel getMultiCombatEvent(List <Encounter> encounters, ObjectiveType objective = ObjectiveType.None) { EventDataModel edm = new EventDataModel(); edm.hasMessage = false; edm.message = string.Empty; edm.type = EventDataType.Combat; edm.objective = objective; EventDataModel currentEvent = edm; foreach (Encounter encounter in encounters) { currentEvent.encounter = encounter; EventDataModel edm2 = new EventDataModel(); edm2.encounter = encounter; edm2.hasMessage = false; edm2.message = string.Empty; edm2.type = EventDataType.Combat; edm2.nextEvent = null; edm2.objective = objective; currentEvent.nextEvent = edm2; currentEvent = edm2; } return(edm); }
public static EventDataModel getTrapEvent(EventDataType eventDataType, string message, ObjectiveType objective = ObjectiveType.None) { EventDataModel edm = new EventDataModel(); edm.hasMessage = true; edm.message = message; edm.type = eventDataType; edm.nextEvent = null; edm.objective = objective; return(edm); }
public static EventDataModel getCombatEvent(Encounter encounter, ObjectiveType objective = ObjectiveType.None) { EventDataModel edm = new EventDataModel(); edm.encounter = encounter; edm.hasMessage = false; edm.message = string.Empty; edm.type = EventDataType.Combat; edm.nextEvent = null; edm.objective = objective; return(edm); }
public static EventDataModel getCombatEvent(Encounter encounter, ObjectiveType objective = ObjectiveType.None) { EventDataModel edm = new EventDataModel(); edm.encounter = encounter; edm.hasMessage = false; edm.message = string.Empty; edm.type = EventDataType.Combat; edm.nextEvent = null; edm.objective = objective; return edm; }
public static EventDataModel getTrapEvent(EventDataType eventDataType, string message, ObjectiveType objective = ObjectiveType.None) { EventDataModel edm = new EventDataModel(); edm.hasMessage = true; edm.message = message; edm.type = eventDataType; edm.nextEvent = null; edm.objective = objective; return edm; }
public static EventDataModel getMultiCombatEvent(List<Encounter> encounters, ObjectiveType objective = ObjectiveType.None) { EventDataModel edm = new EventDataModel(); edm.hasMessage = false; edm.message = string.Empty; edm.type = EventDataType.Combat; edm.objective = objective; EventDataModel currentEvent = edm; foreach (Encounter encounter in encounters) { currentEvent.encounter = encounter; EventDataModel edm2 = new EventDataModel(); edm2.encounter = encounter; edm2.hasMessage = false; edm2.message = string.Empty; edm2.type = EventDataType.Combat; edm2.nextEvent = null; edm2.objective = objective; currentEvent.nextEvent = edm2; currentEvent = edm2; } return edm; }