public static @event TriggerRegisterDeathEvent(trigger whichTrigger, widget whichWidget) { @event triEvent = new @event() { unitevent = EVENT_UNIT_DEATH }; whichTrigger.events.Add(triEvent); return(triEvent); }
public static boolean SaveWidgetHandle(hashtable table, integer parentKey, integer childKey, widget whichWidget) { table.Add(parentKey.ToString("x8") + childKey.ToString("x8"), whichWidget); return(true); }
public static boolean IssueNeutralTargetOrder(player forWhichPlayer, unit neutralStructure, @string unitToBuild, widget target) { throw new NotImplementedException(); }
public static boolean IssueNeutralTargetOrderById(player forWhichPlayer, unit neutralStructure, integer unitId, widget target) { throw new NotImplementedException(); }
public static boolean IssueInstantTargetOrderById(unit whichUnit, integer order, widget targetWidget, widget instantTargetWidget) { throw new NotImplementedException(); }
public static boolean IssueInstantPointOrder(unit whichUnit, @string order, real x, real y, widget instantTargetWidget) { throw new NotImplementedException(); }
public static boolean IssueTargetOrder(unit whichUnit, @string order, widget targetWidget) { throw new NotImplementedException(); }
public static boolean UnitDamageTarget(unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) { throw new NotImplementedException(); }
public static boolean UnitUseItemTarget(unit whichUnit, item whichItem, widget target) { throw new NotImplementedException(); }