public void RemoveElement(MapElement mapElement) { mapElement.parentElement = Stage.GetStage(); mapElement.layers.Clear(); this.moveNodesFromMapElementToThis(mapElement); childElements.Remove(mapElement); }
// Use this for initialization void Start() { CameraMoving.instance.SetMapLengths(Stage.GetStage().rct.Height, Stage.GetStage().rct.Width); pathfinder = new Pathfinder(); activeUnitNode = Stage.GetNode(new CRD(27, 16)); //UnitsGenerator.instance.enabled = true; }
public void Addfloor() { Stage stage = Stage.GetStage(); Debug.Log(stage.floorCounter); stage.AddFloor(new AbovegroundFloor(stage.floorCounter, stage)); }
public void Init() { GameObject prefab = Resources.Load("Stage/" + Stage.GetStage().DesignName + "/Furniture/" + name + "/" + order + "/" + prefabNumber) as GameObject; MonoFurniture script = prefab.GetComponent <MonoFurniture>(); monoFurniture = script; }
public RCT(List <Node> list) { Stage stage = Stage.GetStage(); int minSX = stage.rct.End.x, minSZ = stage.rct.End.z, maxEX = stage.rct.Start.x, maxEZ = stage.rct.Start.z; for (int i = 0; i < list.Count; i++) { if (list[i].crd.x < minSX) { minSX = list[i].x; } if (list[i].crd.z < minSZ) { minSZ = list[i].z; } if (list[i].crd.x > maxEX) { maxEX = list[i].x; } if (list[i].crd.z > maxEZ) { maxEZ = list[i].z; } } this.end = new CRD(minSX, minSZ); this.start = new CRD(maxEX, maxEZ); this.width = end.z - start.z + 1; this.height = end.x - start.x + 1; this.sq = width * height; }
public static Node GetNode(CRD crd, int floornumber)// возвращает узел { Stage stage = Stage.GetStage(); Floor floor = stage.floors.Find(x => x.number == floornumber); if (floor != null) { return(floor.GetNode(crd.x, crd.z)); } return(new Node()); }
public void CreateNodes() { Stage stage = Stage.GetStage(); for (int x = rct.Start.x; x <= rct.End.x; x++) { for (int z = rct.Start.z; z <= rct.End.z; z++) { Node node = new Node(x, z, stage.floors.Find(g => g.number == stage.groundFloor), false); node.mapElement = this; childNodes.Add(node); } } nodeList = new List <Node>(childNodes); }
public void Init() { if (parentElement is Room) { name = innername; } else { name = outsidename; } GameObject prefab = Resources.Load("Stage/" + Stage.GetStage().DesignName + "/Premetives/Portal/" + name + "/" + order + "/" + getPrefabNuber()) as GameObject; MonoPortal script = prefab.GetComponent <MonoPortal>(); monoPortal = script; }
public List <Node> GetSiblingsNoDiagonals()// Получение соседних узлов { List <Node> siblings = new List <Node>(); RCT rct = Stage.GetStage().rct; for (int x = -1; x <= 1; x++) { for (int z = -1; z <= 1; z++) { if ((z == 0 && x == 0) || !rct.isContainCRD(new CRD(crd.x + x, crd.z + z)) || (z != 0 && x != 0)) { continue; } siblings.Add(Stage.GetNode(crd.x + x, crd.z + z, floor.number)); } } return(siblings); }
public BackgroundStreet(RCT rct, char axis, int sidewalk) : base(rct, 1, axis, sidewalk) { parentElement = Stage.GetStage(); Init(); }