/// <summary> /// 右键响应 /// </summary> /// <param name="instanceID"></param> /// <param name="selectionRect"></param> private void OnHierarchyGUI(int instanceID, Rect selectionRect) { if (Event.current != null && selectionRect.Contains(Event.current.mousePosition) && Event.current.button == 1 && Event.current.type <= EventType.MouseUp) { GameObject selectedGameObject = EditorUtility.InstanceIDToObject(instanceID) as GameObject; if (selectedGameObject) { StarMapEditorRoot starMapRoot = selectedGameObject.GetComponent <StarMapEditorRoot>(); if (starMapRoot != null) { RefreshStarMapRootUI(starMapRoot); } FixedStarElement starElement = selectedGameObject.GetComponent <FixedStarElement>(); if (starElement != null) { RefreshFixedStarElementUI(starElement); } StarMapMainPanel starMapMainPanel = selectedGameObject.GetComponent <StarMapMainPanel>(); if (starMapMainPanel != null) { RefreshStarMapMainPanel(starMapMainPanel); } PlanetElement planetElement = selectedGameObject.GetComponent <PlanetElement>(); if (planetElement != null) { RefreshPalnetElement(planetElement); } FixedStarPanel fixedStarPanel = selectedGameObject.GetComponent <FixedStarPanel>(); if (fixedStarPanel != null) { RefreshFixedStarPanel(fixedStarPanel); } PlanetPanel planetPanel = selectedGameObject.GetComponent <PlanetPanel>(); if (planetPanel != null) { RefreshPlanetPanel(planetPanel); } PlanetContainer planetContainer = selectedGameObject.GetComponent <PlanetContainer>(); if (planetContainer != null) { RefreshPlanetContainer(planetContainer); } PlanetAreaContainer planetAreaContainer = selectedGameObject.GetComponent <PlanetAreaContainer>(); if (planetAreaContainer != null) { RefreshPlanetAreaContainer(planetAreaContainer); } } } }
public void Open(PlanetContainer container) { if (m_PlanetContains != null && m_PlanetContains.Count > 0) { for (int iPlanet = 0; iPlanet < m_PlanetContains.Count; iPlanet++) { m_PlanetContains[iPlanet].gameObject.SetActive(m_PlanetContains[iPlanet] == container); } } }
/// <summary> /// 保存行星 /// </summary> /// <param name="planets"></param> private void SavePlanet(List <EditorPlanet> planets, int fixedStarId, List <EditorStarMapArea> areaList, EditorFixedStar fixedStar) { List <EditorGamingMap> gamingDatas = null; if (m_GamingMapDatas.TryGetValue(fixedStarId, out gamingDatas)) { PlanetContainer panelContainer = m_FixedStarPanel.GetElement(fixedStarId); if (gamingDatas != null) { for (int iGaming = 0; iGaming < gamingDatas.Count; iGaming++) { EditorGamingMap gamingData = gamingDatas[iGaming]; PlanetElement element = null; //= GetElement(gamingData.gamingmap_id); if (panelContainer != null) { element = panelContainer.GetElement(gamingData.gamingmapId); } EditorPlanet editorPlanet = new EditorPlanet(); planets.Add(editorPlanet); editorPlanet.gamingmapId = gamingData.gamingmapId; editorPlanet.gamingmapName = gamingData.gamingmapName; PlanetAreaContainer areaContainer = m_PlanetPanel.ExistElement(gamingData.gamingmapId); if (areaContainer != null) { editorPlanet.minimapSize = areaContainer.m_MiniMapSize; editorPlanet.bgmapRes = areaContainer.GetStarRes(); editorPlanet.bgmapScale = new EditorPosition2D(areaContainer.m_FixedStarScale); editorPlanet.bgmapPos = new EditorPosition2D(areaContainer.m_FixedStarPos); } if (element != null) { editorPlanet.gamingmapRes = element.m_Res; editorPlanet.position = new EditorPosition2D(element.GetPosition()); editorPlanet.scale = new EditorPosition2D(element.GetScale()); } areaList.Clear(); ulong areaId = 0; SaveArea(gamingData, areaList, ref areaId); if (areaId > 0) { fixedStar.ttGamingMapId = gamingData.gamingmapId; fixedStar.ttGamingAreaId = areaId; } editorPlanet.arealist = areaList.ToArray(); } } } }
private void OpenPlanetContainer(PlanetContainer planetContainer) { if (planetContainer == null) { return; } CloseAllPanel(); FixedStarPanel fixedStarPanel = planetContainer.m_FixedStarPanel; if (fixedStarPanel != null) { fixedStarPanel.gameObject.SetActive(true); fixedStarPanel.Open(planetContainer); } }
private void CreateFixedStarElement(StarMapVO starVo) { GameObject container = new GameObject(starVo.Name); container.transform.SetParent(transform); container.transform.localPosition = Vector3.zero; container.transform.localScale = Vector3.one; container.SetActive(false); PlanetContainer planetContainer = container.AddComponent <PlanetContainer>(); m_PlanetContains.Add(planetContainer); List <EditorGamingMap> gamingMaps = new List <EditorGamingMap>(); GetGamingMap(starVo.FixedStarid, gamingMaps); planetContainer.Init(starVo.FixedStarid, this, gamingMaps); }
/// <summary> /// 判断excel表中是否有新增或者删除 有的话刷新对应的 /// </summary> private void Check() { if (m_StarMapVoList == null || m_StarMapVoList.Count <= 0) { return; } ///判断是否有新增的 有的话添加 for (int iStar = 0; iStar < m_StarMapVoList.Count; iStar++) { StarMapVO starMapVo = m_StarMapVoList[iStar]; if (starMapVo == null) { continue; } PlanetContainer container = ExistElement(starMapVo.FixedStarid); if (container == null) { CreateFixedStarElement(starMapVo); } else { List <EditorGamingMap> gamingMaps = new List <EditorGamingMap>(); GetGamingMap(starMapVo.FixedStarid, gamingMaps); container.UpdateElements(gamingMaps); } } //判断是否有删除的 有的话删除 if (m_PlanetContains != null && m_PlanetContains.Count > 0) { for (int iStar = m_PlanetContains.Count - 1; iStar >= 0; iStar--) { PlanetContainer element = m_PlanetContains[iStar]; if (element == null || element.gameObject == null) { continue; } int fixedStarId = element.m_StarMapId; StarMapVO vo = ConfigVO <StarMapVO> .Instance.GetData(fixedStarId); if (vo == null) { GameObject.DestroyImmediate(element.gameObject); m_PlanetContains.Remove(element); } } } }
private PlanetContainer ExistElement(int starId) { if (m_PlanetContains != null && m_PlanetContains.Count > 0) { for (int iFixed = 0; iFixed < m_PlanetContains.Count; iFixed++) { PlanetContainer element = m_PlanetContains[iFixed]; if (element == null || element.gameObject == null) { continue; } if (element.m_StarMapId == starId) { return(element); } } } return(null); }
public void ShowContainer(int starMapId) { if (m_PlanetContains != null && m_PlanetContains.Count > 0) { for (int iContain = 0; iContain < m_PlanetContains.Count; iContain++) { PlanetContainer container = m_PlanetContains[iContain]; if (container.m_StarMapId == starMapId) { container.gameObject.SetActive(true); Selection.activeGameObject = container.gameObject; } else { container.gameObject.SetActive(false); } //container.gameObject.SetActive(container.m_StarMapId == starMapId); } } }
public IEnumerator DoEditorUpdate(StarMapEditorRoot root) { m_Root = root; if (m_RectTrans == null) { m_RectTrans = GetComponent <RectTransform>(); } if (m_RectTrans != null) { m_RectTrans.anchoredPosition = Vector2.zero; } yield return(null); m_PlanetContains.Clear(); PlanetContainer[] containers = GetComponentsInChildren <PlanetContainer>(true); if (containers != null && containers.Length > 0) { for (int iContainer = 0; iContainer < containers.Length; iContainer++) { m_PlanetContains.Add(containers[iContainer]); } } yield return(null); if (m_PlanetContains != null && m_PlanetContains.Count > 0) { for (int iPlanet = 0; iPlanet < m_PlanetContains.Count; iPlanet++) { PlanetContainer container = m_PlanetContains[iPlanet]; if (container == null || container.gameObject == null) { continue; } IEnumerator containerEnumer = container.DoEditorUpdate(this); while (container != null && container.gameObject != null && containerEnumer.MoveNext()) { yield return(null); } } } }
private void RefreshPlanetContainer(PlanetContainer planetContainer) { if (planetContainer == null) { return; } m_ContentCache.Clear(); m_ContentCache.Add(new GUIContent("打开")); Vector2 mousePosition = Event.current.mousePosition; GameObject userData = Selection.activeGameObject; int selected = -1; EditorUtility.DisplayCustomMenu(new Rect(mousePosition.x, mousePosition.y, 0, 0), m_ContentCache.ToArray(), selected, delegate(object data, string[] opt, int select) { switch (select) { case 0: OpenPlanetContainer(planetContainer); break; } }, userData); Event.current.Use(); }
private void HierarchyItemCB(int instanceid, Rect selectionrect) { GameObject obj = EditorUtility.InstanceIDToObject(instanceid) as GameObject; if (obj == null) { return; } bool isActive = obj.activeSelf; Transform trans = obj.transform; StarMapEditorRoot root = obj.GetComponent <StarMapEditorRoot>(); if (root != null) { DrawUI(trans, selectionrect, "编辑", Color.red); } StarMapMainPanel starMapMainPanel = obj.GetComponent <StarMapMainPanel>(); if (starMapMainPanel != null) { DrawUI(trans, selectionrect, "编辑星图", isActive ? Color.yellow : Color.red); } FixedStarPanel fixedStarPanel = obj.GetComponent <FixedStarPanel>(); if (fixedStarPanel != null) { DrawUI(trans, selectionrect, "编辑恒星", isActive ? Color.yellow : Color.red); } PlanetPanel planetPanel = obj.GetComponent <PlanetPanel>(); if (planetPanel != null) { DrawUI(trans, selectionrect, "编辑行星", isActive ? Color.yellow : Color.red); } FixedStarElement fixedStarElement = obj.GetComponent <FixedStarElement>(); if (fixedStarElement != null) { DrawUI(trans, selectionrect, "恒星", Color.red); } PlanetContainer planetContainer = obj.GetComponent <PlanetContainer>(); if (planetContainer != null) { DrawUI(trans, selectionrect, "行星组", isActive ? Color.yellow : Color.red); } PlanetElement planetElement = obj.GetComponent <PlanetElement>(); if (planetElement != null) { DrawUI(trans, selectionrect, "行星", Color.red); } PlanetAreaContainer planetAreaContainer = obj.GetComponent <PlanetAreaContainer>(); if (planetAreaContainer != null) { DrawUI(trans, selectionrect, "区域组", isActive ? Color.yellow : Color.red); } PlanetAreaElement planetAreaElement = obj.GetComponent <PlanetAreaElement>(); if (planetAreaElement != null) { DrawUI(trans, selectionrect, "区域", Color.blue); } }
public IEnumerator DoEditorUpdate(PlanetContainer container, float offestY) { m_Container = container; if (m_RectTrans == null) { m_RectTrans = GetComponent <RectTransform>(); } if (m_RectTrans != null) { Vector2 anchorPos = m_RectTrans.anchoredPosition; m_RectTrans.anchoredPosition3D = new Vector3(anchorPos.x, offestY, 0); m_RectTrans.sizeDelta = m_ResScale; } else { Vector3 position = transform.localPosition; if (position.y != 0) { transform.localPosition = new Vector3(position.x, offestY, position.z); } } if (m_ResObj != null) { m_Res = m_ResObj.name; } else { m_Res = ""; } //int childCount = transform.childCount; //if(m_ResObj != null) //{ // m_Res = m_ResObj.name; // Transform trans = null; // if(childCount>0) // { // trans = transform.GetChild(0); // if(trans.name != m_Res) // { // GameObject.DestroyImmediate(trans.gameObject); // childCount = transform.childCount; // } // } // if(childCount <=0) // { // trans = GameObject.Instantiate(m_ResObj,transform).transform; // trans.gameObject.name = m_Res; // } // trans.localPosition = Vector3.zero; // trans.localScale = m_ResScale; //} //else //{ // m_Res = ""; // if (childCount > 0) // { // for(int iChild = childCount-1; iChild>=0;iChild--) // { // GameObject.DestroyImmediate(transform.GetChild(iChild).gameObject); // } // } //} //transform.localScale = Vector3.one; yield return(null); }