private void OnEndExport() { GameObject.DestroyImmediate(gameObject); GamingMapEditorSetting gamingSetting = GamingMapEditorUtility.GetGamingMapEditorSetting(); MapEditorUtility.OpenFolder(MapEditorUtility.GetFullPath(gamingSetting.m_ConfigPath)); }
private void OnEndExport() { GameObject.DestroyImmediate(gameObject); GamingMapEditorSetting gamingSetting = GamingMapEditorUtility.GetGamingMapEditorSetting(); MapEditorUtility.OpenFolder(MapEditorUtility.GetFullPath(gamingSetting.m_ConfigPath)); }