public IAssetAsynRequest LoadAsyn() { if (!CheckLoadStatus()) { return(null); } IAssetAsynRequest asynRequest = new AssetAsynRequest(); if (asset) { asynRequest.SetAsset(asset); } else { if (bundleLoader == null) { string bundleName = ResourceSetting.GetBundleName(resID); bundleLoader = resourceModule.GetBundleLoader(bundleName); } bundleLoader.LoadAsyn((bundle) => { StartCoroutine(LoadAsset((asset) => { asynRequest.SetAsset(asset); })); // AppendCoroutine(LoadAsset(assetName,bundle,(asset)=> // { // asynRequest.SetAsset(asset); // })); }); } return(asynRequest); }
public AssetBundleLoader(string bundleName) { status = eLoadStatus.idle; this.bundleName = bundleName; path = ResourceSetting.GetBundlePathByBundleName(bundleName); resourceModule = Mango.GetModule <ResourceModule>(); taskModule = Mango.GetModule <TaskModule>(); }
public UnityEngine.Object Load() { if (!CheckLoadStatus()) { return(null); } if (asset) { return(asset); } if (bundleLoader == null) { string bundleName = ResourceSetting.GetBundleName(resID); bundleLoader = resourceModule.GetBundleLoader(bundleName); } AssetBundle bundle = bundleLoader.Load(); asset = bundle.LoadAsset(resID.assetName); status = eLoadStatus.Loaded; return(asset); }