void LoadCurrent(EventParam eventParam) { scenesManager.LoadCurrentLevel(); }
void ResetLevel(EventParam eventParam) { //Increment level retries count gameManager.levelRetries++; scenesManager.LoadCurrentLevel(); }
void LoadCurrent(EventParam eventParam) { scenesManager.LoadCurrentLevel(); }
void ResetLevel(EventParam eventParam) { //Increment level retries count gameManager.levelRetries++; scenesManager.LoadCurrentLevel(); }