예제 #1
0
        /*---------------------------------------------------------------------------------**//**
        * Temporarly show how the element will look like.
        * @bsimethod                                                              Bentley Systems
        *  /*--------------+---------------+---------------+---------------+---------------+------*/
        protected override void OnDynamicFrame(DgnButtonEvent ev)
        {
            Element element = GroupedHoleHelper.CreateElement(m_points[0], ev.Point);

            if (null == element)
            {
                return;
            }

            RedrawElems redrawElems = new RedrawElems();

            redrawElems.SetDynamicsViewsFromActiveViewSet(Session.GetActiveViewport());
            redrawElems.DrawMode    = DgnDrawMode.TempDraw;
            redrawElems.DrawPurpose = DrawPurpose.Dynamics;

            redrawElems.DoRedraw(element);
        }
예제 #2
0
        /*---------------------------------------------------------------------------------**//**
        * Get start and opposite points from data buttons in this method.
        *  /// Start dynamics on first data point.
        *  /// Place the grouped hole on second data point.
        * @bsimethod                                                              Bentley Systems
        *  /*--------------+---------------+---------------+---------------+---------------+------*/
        protected override bool OnDataButton(DgnButtonEvent ev)
        {
            if (0 == m_points.Count)
            {
                BeginDynamics();
            }

            m_points.Add(ev.Point); // Save current data point location.

            if (m_points.Count < 2)
            {
                return(false);
            }

            Element element = GroupedHoleHelper.CreateElement(m_points[0], m_points[1]);

            if (null != element)
            {
                element.AddToModel(); // Add new element to active model.
            }
            base.OnReinitialize();

            return(true);
        }