public EnviromentCubeMapForm() { this.skybox = new Skybox( 300, 300, 300, this.back1, this.front1, this.left1, this.right1, this.bottom1, this.top1 ); this.camera.Position.Set( 0, 0, 50 ); this.currentDrawObject = this.cube; }
public NormalizeCubeMapForm() { this.skybox = new Skybox( 300, 300, 300, this.back1, front1, left1, right1, bottom1, top1 ); camera.Position.Set( 0, 0, 50 ); currentDrawObject = cube; }
public NormalMapSampleForm() { WindowSize = new Size( 640, 480 ); Renderer.Far = 100; Renderer.Near = 1; camera.Position.Set( 0, 0, 50 ); drawObject = cube; }
public CubeMapSampleForm() { WindowSize = new Size( 640, 480 ); Renderer.Far = 1000; Renderer.Near = 1; camera.Position.Set( 0, 0, 50 ); this.currentObject = sphere; this.RegisterPressed( Keys.D1, elapsed => currentObject = cube ); this.RegisterPressed( Keys.D2, elapsed => currentObject = sphere ); }
protected override void Update( float elapsed ) { if (Keyboard.GetValue( Keys.Space )) pause ^= true; if (Keyboard.GetValue( Keys.D1 )) drawObject = cube; if (Keyboard.GetValue( Keys.D2 )) drawObject = sphere; if (!pause) alpha += 1 * 90 * elapsed; base.Update( elapsed ); }
protected override void Update( float elapsed ) { base.Update( elapsed ); if (Keyboard.GetValue( Keys.D1 )) this.currentDrawObject = this.cube; if (Keyboard.GetValue( Keys.D2 )) this.currentDrawObject = this.sphere; }