예제 #1
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 public void SetBodyUsed(string bodyName)
 {
     byte[] numArray = (byte[])null;
     if (bodyName != null)
     {
         numArray = CallbackStringBufferManager.StringBuffer0;
         int bytes = ScriptingInterfaceOfIMBWorld._utf8.GetBytes(bodyName, 0, bodyName.Length, numArray, 0);
         numArray[bytes] = (byte)0;
     }
     ScriptingInterfaceOfIMBWorld.call_SetBodyUsedDelegate(numArray);
 }
예제 #2
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 public void CheckResourceModifications() => ScriptingInterfaceOfIMBWorld.call_CheckResourceModificationsDelegate();
예제 #3
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 public void FixSkeletons() => ScriptingInterfaceOfIMBWorld.call_FixSkeletonsDelegate();
예제 #4
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 public void UnpauseGame() => ScriptingInterfaceOfIMBWorld.call_UnpauseGameDelegate();
예제 #5
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 public void SetGameType(int gameType) => ScriptingInterfaceOfIMBWorld.call_SetGameTypeDelegate(gameType);
예제 #6
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 public int GetGameType() => ScriptingInterfaceOfIMBWorld.call_GetGameTypeDelegate();
예제 #7
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 public string GetLastMessages() => ScriptingInterfaceOfIMBWorld.call_GetLastMessagesDelegate() != 1 ? (string)null : Managed.ReturnValueFromEngine;
예제 #8
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 public float GetTime(MBCommon.TimeType timeType) => ScriptingInterfaceOfIMBWorld.call_GetTimeDelegate(timeType);