private void OnEnable() { M = (SelectorEditor)target; script = MonoScript.FromMonoBehaviour((MonoBehaviour)target); Items = serializedObject.FindProperty("Items"); SelectorCamera = serializedObject.FindProperty("SelectorCamera"); WorldCamera = serializedObject.FindProperty("WorldCamera"); CameraOffset = serializedObject.FindProperty("CameraOffset"); CameraPosition = serializedObject.FindProperty("CameraPosition"); CameraRotation = serializedObject.FindProperty("CameraRotation"); SelectorType1 = serializedObject.FindProperty("SelectorType"); ItemRendererType = serializedObject.FindProperty("ItemRendererType"); distance = serializedObject.FindProperty("distance"); RadialAxis = serializedObject.FindProperty("RadialAxis"); UseWorld = serializedObject.FindProperty("UseWorld"); LookRotation = serializedObject.FindProperty("LookRotation"); LinearX = serializedObject.FindProperty("LinearX"); LinearY = serializedObject.FindProperty("LinearY"); LinearZ = serializedObject.FindProperty("LinearZ"); Grid = serializedObject.FindProperty("Grid"); GridWidth = serializedObject.FindProperty("GridWidth"); GridHeight = serializedObject.FindProperty("GridHeight"); RotationOffSet = serializedObject.FindProperty("RotationOffSet"); }
private void OnEnable() { M = (SelectorController)target; E = M.GetComponent <SelectorEditor>(); script = MonoScript.FromMonoBehaviour((SelectorController)target); //UnityEventTools.AddPersistentListener<TransformAnimation>((UnityEvent)M.OnItemSelected, M._PlayAnimationTransform); }
private void OnEnable() { M = (SelectorController)target; E = M.GetComponent <SelectorEditor>(); script = MonoScript.FromMonoBehaviour((MonoBehaviour)target); AnimateSelection = serializedObject.FindProperty("AnimateSelection"); OnIsChangingItem = serializedObject.FindProperty("OnIsChangingItem"); OnItemFocused = serializedObject.FindProperty("OnItemFocused"); OnClickOnItem = serializedObject.FindProperty("OnClickOnItem"); EditorShowEvents = serializedObject.FindProperty("EditorShowEvents"); Threshold = serializedObject.FindProperty("Threshold"); ClickToFocus = serializedObject.FindProperty("ClickToFocus"); ChangeOnEmptySpace = serializedObject.FindProperty("ChangeOnEmptySpace"); EditorAdvanced = serializedObject.FindProperty("EditorAdvanced"); EditorInput = serializedObject.FindProperty("EditorInput"); frame_Multiplier = serializedObject.FindProperty("frame_Multiplier"); frame_Camera = serializedObject.FindProperty("frame_Camera"); LockMaterial = serializedObject.FindProperty("LockMaterial"); ScaleIdleAnim = serializedObject.FindProperty("ScaleIdleAnim"); TurnTableVector = serializedObject.FindProperty("TurnTableVector"); ItemRotationSpeed = serializedObject.FindProperty("ItemRotationSpeed"); MoveIdleAnim = serializedObject.FindProperty("MoveIdleAnim"); ScaleIdle = serializedObject.FindProperty("ScaleIdle"); RotateIdle = serializedObject.FindProperty("RotateIdle"); MoveIdle = serializedObject.FindProperty("MoveIdle"); EditorIdleAnims = serializedObject.FindProperty("EditorIdleAnims"); Hover = serializedObject.FindProperty("Hover"); UseSelectionZone = serializedObject.FindProperty("UseSelectionZone"); inertiaCurve = serializedObject.FindProperty("inertiaCurve"); minInertiaSpeed = serializedObject.FindProperty("minInertiaSpeed"); inertiaTime = serializedObject.FindProperty("inertiaTime"); inertia = serializedObject.FindProperty("inertia"); DragSpeed = serializedObject.FindProperty("DragSpeed"); dragHorizontal = serializedObject.FindProperty("dragHorizontal"); SelectionTime = serializedObject.FindProperty("SelectionTime"); SelectionCurve = serializedObject.FindProperty("SelectionCurve"); SoloSelection = serializedObject.FindProperty("SoloSelection"); RestoreTime = serializedObject.FindProperty("RestoreTime"); }
private void OnEnable() { M = (SelectorEditor)target; script = MonoScript.FromMonoBehaviour((SelectorEditor)target); }