/// <summary> Reset a State from the animal is using it with a StateID to its first Awakening </summary> public virtual void ResetState(StateID id) { if (animal != null) { animal.State_Reset(id); } }
/// <summary> Reset a State from the animal is using it with a StateID to its first Awakening </summary> public virtual void ResetState(StateID id) { if (animal != null) { animal.State_Reset(id); } }