private void levelEditorThread() { Mainframe_Level_Editor editor = new Mainframe_Level_Editor(); editor.Show(); MainframeLevelEditor game = new MainframeLevelEditor(editor.getDrawSurface(), editor); game.setMouseHandle(editor.getDrawSurface()); editor.setGameFocus(game); game.Run(); }
public Create_New_Level(MainframeLevelEditor Game, Mainframe_Level_Editor editor) { InitializeComponent(); game = Game; this.editor = editor; }
public void setGameFocus(MainframeLevelEditor currentGame) { Game = currentGame; }