public static void OpenWindow(Sense.BehaviourTree.Apply.CreateCommanderUnitNodeInspectorEditor _createCommanderEditor) { if (windows == null) { Rect rect = new Rect(Screen.width / 2, Screen.height / 2, 600, 420); windows = EditorWindow.GetWindowWithRect <SkillSelectionEditorWindows>(rect, true, "技能编辑面板"); } createCommanderEditor = _createCommanderEditor; toggleInitArray = new bool[Enum.GetValues(typeof(SkillFlag)).Length]; toggleRuntimeArray = new bool[Enum.GetValues(typeof(SkillFlag)).Length]; //createCommanderEditor.editorTarget.skillMastery if ((int)createCommanderEditor.editorTarget.skillMastery == -1) { for (int i = 1; i < toggleInitArray.Length; i++) { toggleInitArray[i] = toggleRuntimeArray[i] = true; } } else if ((int)createCommanderEditor.editorTarget.skillMastery == 0) { toggleInitArray[0] = toggleRuntimeArray[0] = true; } else { for (int i = 1; i < toggleInitArray.Length; i++) { toggleInitArray[i] = toggleRuntimeArray[i] = (createCommanderEditor.editorTarget.skillMastery & (SkillFlag)Enum.GetValues(typeof(SkillFlag)).GetValue(i)) != 0; } } windows.Show(); }
public static void OpenWindow(ScriptableObject.SoliderConfigInspectorEditor _soliderConfig, int _index) { if (windows == null) { Rect rect = new Rect(Screen.width / 2, Screen.height / 2, 600, 420); windows = EditorWindow.GetWindowWithRect <SkillSelectionEditorWindows>(rect, true, "技能编辑面板"); } soliderConfig = _soliderConfig; soliderConfigIndex = _index; toggleInitArray = new bool[Enum.GetValues(typeof(SkillFlag)).Length]; toggleRuntimeArray = new bool[Enum.GetValues(typeof(SkillFlag)).Length]; //createCommanderEditor.editorTarget.skillMastery if ((int)_soliderConfig.editorTarget.soliderDataArray[soliderConfigIndex].skillMastery == -1) { for (int i = 1; i < toggleInitArray.Length; i++) { toggleInitArray[i] = toggleRuntimeArray[i] = true; } } else if ((int)_soliderConfig.editorTarget.soliderDataArray[soliderConfigIndex].skillMastery == 0) { toggleInitArray[0] = toggleRuntimeArray[0] = true; } else { for (int i = 1; i < toggleInitArray.Length; i++) { toggleInitArray[i] = toggleRuntimeArray[i] = (_soliderConfig.editorTarget.soliderDataArray[soliderConfigIndex].skillMastery & (SkillFlag)Enum.GetValues(typeof(SkillFlag)).GetValue(i)) != 0; } } windows.Show(); }
private void OnDestroy() { windows = null; createCommanderEditor = null; soliderConfig = null; soliderConfigIndex = 0; toggleInitArray = null; }