private void btnScrap_Click(object sender, EventArgs e) { BufferDataList BufferList = null; Log_Converter("UI", "ScrapButton Click"); //추가 해야 할 사항 BufferList.LOT_FROMPORTNO = this.lblFromCstID.Text; BufferList.LOT_FROMSLOTNO = this.lblFromSlotNo.Text; BufferList.LOT_FRMOCSTID = this.lblFromCstID.Text; BufferList.LOT_LOTID = this.txtLotID.Text; BufferList.LOT_PRODID = this.txtProdID.Text; BufferList.LOT_OPERID = this.txtOperID.Text; BufferList.LOT_LOTJUDGE = this.txtLotJudge.Text; BufferList.LOT_LOTSORTTYPE = this.txtLotSortType.Text; BufferList.SLOT_SLOTID = this.lblSlotID.Text; BufferList.SLOT_GLSID = this.txtGlsID.Text; BufferList.SLOT_RWKCNT = this.txtRwkcnt.Text; BufferList.SLOT_GLSEXIST = this.cmbGlsExist.Text; BufferList.SLOT_SMPLFLAG = this.cmbSmplflag.Text; BufferList.SLOT_GLSTYPE = this.txtGlsType.Text; BufferList.SLOT_GLSJUDGE = this.txtGlsJudge.Text; BufferList.SLOT_GLSSORTTYPE = this.txtGlsSortType.Text; BufferList.SLOT_PPID = this.lblPPID.Text; BufferList.SLOT_CFGLSID = this.txtCFGlsID.Text; BufferList.SLOT_GLSPNLDATA = this.cmbGlsPnlData.Text; BufferList.SLOT_GLSPROCFLAG = this.cmbGlsProcFlag.Text; BufferList.SLOT_GLSPNLJUDGE = this.txtGlsPnlJudge.Text; BufferList.SLOT_GLSPNLGRADE = this.txtGlsPnlGrade.Text; //데이터 정리 //HOST추가사항 : S6F11_CEID331 //bufferlistdata에 정리 }
private void setInformationDatas(BufferDataList bufferList) { BufferDataList BufferList = bufferList; this.lblFromCstID.Text = BufferList.LOT_FROMPORTNO; this.lblFromSlotNo.Text = BufferList.LOT_FROMSLOTNO; this.lblFromCstID.Text = BufferList.LOT_FRMOCSTID; this.txtLotID.Text = BufferList.LOT_LOTID; this.txtProdID.Text = BufferList.LOT_PRODID; this.txtOperID.Text = BufferList.LOT_OPERID; this.txtLotJudge.Text = BufferList.LOT_LOTJUDGE; this.txtLotSortType.Text = BufferList.LOT_LOTSORTTYPE; this.lblSlotID.Text = BufferList.SLOT_SLOTID; this.txtGlsID.Text = BufferList.SLOT_GLSID; this.txtRwkcnt.Text = BufferList.SLOT_RWKCNT; this.cmbGlsExist.Text = BufferList.SLOT_GLSEXIST; this.cmbSmplflag.Text = bufferList.SLOT_SMPLFLAG; this.txtGlsType.Text = BufferList.SLOT_GLSTYPE; this.txtGlsJudge.Text = BufferList.SLOT_GLSJUDGE; this.txtGlsSortType.Text = BufferList.SLOT_GLSSORTTYPE; this.lblPPID.Text = BufferList.SLOT_PPID; this.txtCFGlsID.Text = BufferList.SLOT_CFGLSID; this.cmbGlsPnlData.Text = BufferList.SLOT_GLSPNLDATA; this.cmbGlsProcFlag.Text = BufferList.SLOT_GLSPROCFLAG; this.txtGlsPnlJudge.Text = BufferList.SLOT_GLSPNLJUDGE; this.txtGlsPnlGrade.Text = BufferList.SLOT_GLSPNLGRADE; }