예제 #1
0
        private void btnScrap_Click(object sender, EventArgs e)
        {
            BufferDataList BufferList = null;

            Log_Converter("UI", "ScrapButton Click");

            //추가 해야 할 사항
            BufferList.LOT_FROMPORTNO  = this.lblFromCstID.Text;
            BufferList.LOT_FROMSLOTNO  = this.lblFromSlotNo.Text;
            BufferList.LOT_FRMOCSTID   = this.lblFromCstID.Text;
            BufferList.LOT_LOTID       = this.txtLotID.Text;
            BufferList.LOT_PRODID      = this.txtProdID.Text;
            BufferList.LOT_OPERID      = this.txtOperID.Text;
            BufferList.LOT_LOTJUDGE    = this.txtLotJudge.Text;
            BufferList.LOT_LOTSORTTYPE = this.txtLotSortType.Text;

            BufferList.SLOT_SLOTID      = this.lblSlotID.Text;
            BufferList.SLOT_GLSID       = this.txtGlsID.Text;
            BufferList.SLOT_RWKCNT      = this.txtRwkcnt.Text;
            BufferList.SLOT_GLSEXIST    = this.cmbGlsExist.Text;
            BufferList.SLOT_SMPLFLAG    = this.cmbSmplflag.Text;
            BufferList.SLOT_GLSTYPE     = this.txtGlsType.Text;
            BufferList.SLOT_GLSJUDGE    = this.txtGlsJudge.Text;
            BufferList.SLOT_GLSSORTTYPE = this.txtGlsSortType.Text;
            BufferList.SLOT_PPID        = this.lblPPID.Text;
            BufferList.SLOT_CFGLSID     = this.txtCFGlsID.Text;
            BufferList.SLOT_GLSPNLDATA  = this.cmbGlsPnlData.Text;
            BufferList.SLOT_GLSPROCFLAG = this.cmbGlsProcFlag.Text;
            BufferList.SLOT_GLSPNLJUDGE = this.txtGlsPnlJudge.Text;
            BufferList.SLOT_GLSPNLGRADE = this.txtGlsPnlGrade.Text;

            //데이터 정리
            //HOST추가사항 : S6F11_CEID331
            //bufferlistdata에 정리
        }
예제 #2
0
        private void setInformationDatas(BufferDataList bufferList)
        {
            BufferDataList BufferList = bufferList;

            this.lblFromCstID.Text   = BufferList.LOT_FROMPORTNO;
            this.lblFromSlotNo.Text  = BufferList.LOT_FROMSLOTNO;
            this.lblFromCstID.Text   = BufferList.LOT_FRMOCSTID;
            this.txtLotID.Text       = BufferList.LOT_LOTID;
            this.txtProdID.Text      = BufferList.LOT_PRODID;
            this.txtOperID.Text      = BufferList.LOT_OPERID;
            this.txtLotJudge.Text    = BufferList.LOT_LOTJUDGE;
            this.txtLotSortType.Text = BufferList.LOT_LOTSORTTYPE;

            this.lblSlotID.Text      = BufferList.SLOT_SLOTID;
            this.txtGlsID.Text       = BufferList.SLOT_GLSID;
            this.txtRwkcnt.Text      = BufferList.SLOT_RWKCNT;
            this.cmbGlsExist.Text    = BufferList.SLOT_GLSEXIST;
            this.cmbSmplflag.Text    = bufferList.SLOT_SMPLFLAG;
            this.txtGlsType.Text     = BufferList.SLOT_GLSTYPE;
            this.txtGlsJudge.Text    = BufferList.SLOT_GLSJUDGE;
            this.txtGlsSortType.Text = BufferList.SLOT_GLSSORTTYPE;
            this.lblPPID.Text        = BufferList.SLOT_PPID;
            this.txtCFGlsID.Text     = BufferList.SLOT_CFGLSID;
            this.cmbGlsPnlData.Text  = BufferList.SLOT_GLSPNLDATA;
            this.cmbGlsProcFlag.Text = BufferList.SLOT_GLSPROCFLAG;
            this.txtGlsPnlJudge.Text = BufferList.SLOT_GLSPNLJUDGE;
            this.txtGlsPnlGrade.Text = BufferList.SLOT_GLSPNLGRADE;
        }