예제 #1
0
 private void Update()
 {
     if (Input.GetKeyDown(KeyCode.I))
     {
         InventoryDataMgr.AddEquip(200001);
         InventoryDataMgr.AddItem(100001, 1);
     }
 }
예제 #2
0
        public static void AddItem(int id, int num)
        {
            InventoryItemData item = new InventoryItemData();

            item.ID  = id;
            item.Num = num;
            data.AddItem(item);
            InventoryDataMgr.Save();
        }
예제 #3
0
        public static void AddEquip(int id)
        {
            InventoryEquipData equipData = new InventoryEquipData();

            equipData.ID  = id;
            equipData.Num = 1;
            data.AddItem(equipData);
            InventoryDataMgr.Save();
        }
예제 #4
0
 public override void OnSingletonInit()
 {
     PlayerDataMgr    playerData    = new PlayerDataMgr();
     InventoryDataMgr inventoryData = new InventoryDataMgr();
 }
예제 #5
0
 public void Init()
 {
     PlayerDataMgr.Save();
     InventoryDataMgr.Save();
 }