void Start() { binder = gameObject.transform.parent.Find("BankBinder").gameObject.GetComponent <BankBinder>(); // If we haven't set up the Unity Purchasing reference if (m_StoreController == null) { // Begin to configure our connection to Purchasing InitializePurchasing(); } else { InitBuyItems(); } binder.log_text.gameObject.SetActive(false); }
public override void ExtendedStart() { binder = gameObject.transform.parent.Find("BankBinder").GetComponent <BankBinder>(); Localizer.Localize(binder); }